SUNDOWN SQUAD - Let's Play 「 Crescent Prism Chapter 1 (Hard) 」 - 2

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Duration: 57:41
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Crescent Prism
Developed by Sgt M/Torch60 w/RPG Maker VX Ace
Itch: https://torch60.itch.io/crescent-prism

Walkthrough/Playthrough/Let's Play

Description:

Lunita is the next-in-line to become Merryday Village's Oracle, but she's severely lacking in motivation. During the Crescent Festival, the wicked Count Chroma attacks the village in order to claim a mysterious moon stone. Unfortunately, we will never see him get his comeuppance, since development was cancelled after the first chapter.

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Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaOCdqq0HVVBbpPxMEOEi2O9

Previous: https://youtu.be/MtLA6btKK68
Next: https://youtu.be/QmuWhmcdjcs

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0:00 Recap

0:21 Merryday Village

You visit the library and take on a small sidequest from Minister Orange. In the hotel, you'll meet Lunita's aunt, Rain, who is willing to mooch off children.

At your house, you'll meet Professor Tide, who also seems to know about Astrid's past.

The Sundown Squad stole the Summoning Rod. Additionally, they actually have a fourth member, Amos, but Nova treats him poorly.

12:37 Mycon Valley

There are sentient mushrooms you can jump on to get to higher elevations, but there are also spring pads that Maru doesn't know how to activate yet.

Partway through, you run into the Sundown Squad again. They have Amos slow the party down while they jump up to the top of the mountain. However, the party and Amos have no way to getting to the top anyways, so Amos temporarily teams up with the party to find a way there.

You'll eventually run into a mushroom bouncer who refuses to let you jump on them. They'll run into a cave and lead you into a pitfall trap that leads you into an area with poor visibility. While the moon isn't full, all enemies have an evasion bonus.

Eventually, you'll find the mushroom bouncer in a well-lit room, but they're angry that people jump on mushrooms without regard to their feelings. They also get really swole.

27:05 Miniboss: Bouncer

The boss can change their weakness, but Amos can target those weaknesses.

30:29 Mycon Valley

The bouncer teaches Maru how to use the spring pads.

Unfortunately, in the area after the spring pad, Amos will leave the party. When you catch up to the Sundown Squad, Nova announces his intention to stop the sun from setting, giving him more time to stay awake. This doesn't actually remove the need for sleep though. Also, Nova has Amos sit out the battle for failing to slow the party down. NGL, I'm disappointed that Amos didn't rejoin the party and stand up to Nova. Maybe he'll do so in a rematch.

38:00 Boss: Nova, Klieg, and Fluoros

This works almost exactly the same way as their optional boss battle in Soma Union, but you only have two people.

43:16 Mycon Valley

Nova discovers that the Summnoning Rod can't prevent the sunset anyways, so he gives it back. He's still a total ass towards Amos. You can choose whether or not to console Amos, but I'm not sure how this affects anything. Afterwards, a Chroma scout ship appears and Amos will rejoin to help you fight off two mooks. A bigger Chroma robot pops out, but Astrid shows up too.

46:44 Miniboss: Chroma Gunner

Astrid is the only one who can deal decent damage to this tanky foe. She moves automatically and spams a two-hit Star spell.

48:55 Mycon Valley

Amos states that he follows the Sundown Squad because he wants to be tough and cool, but Astrid advises him to rethink his definition of tough and cool, and to not forget what makes him unique.

50:27 Merryday Village

You can talk to everyone at the festival. Make sure to give tea to Rain for a piece of armor. Also, Astrid says Lunita needs to learn how to use tarot cards soon. Will this turn into a gameplay mechanic?

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