RAYMAN 3- Hoodlum Havoc - Part 1 - Let's Play Walkthrough - XBOX 360 Classic
Played by 11 year old Joseph David
Gameplay:
Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit he is now limited to utilising long-ranged punches (and kicks at some opportunities), as opposed to throwing Energy Spheres. Instead, Rayman can now find special "Laser Washing Powder" cans containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time.
Plot
André, the leader of the Black Lums, is a lum who was supposedly said to have grown out of pure evil. One night, he transforms other Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress themselves as Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later discovers him hiding nearby and begins to pursue him. Murfy is eventually chased to a small clearing, where Rayman and his friend Globox are sound asleep. Just as Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy try to get Rayman, who is still asleep, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and drag him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.
As time passes, more and more Hoodlums invade the forest. After reaching the entrance to the Council, Rayman and Murfy discover Globox hiding in a barrel. Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council. As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the heart of the world so that he can create an army of Hoodlums. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. Afterwards, Rayman attempts to seek out a doctor that can rid André from Globox's insides and Murfy departs from the team, warning Rayman that the Black Lum may force Globox to drink plum juice, in spite of the latter's allergy to it. Along the way, Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis). After all three doctors attempt to independently purge André by using various parts of Globox's body as musical instruments, they succeed in getting rid of him after collaborating in Art Rytus' clinic room. Refusing to admit defeat, André teams up with Reflux, a member of the Knaaren race that Rayman had previously defeated.
Reflux steals the scepter of the Leptys - a god worshiped by his people - and uses it to increase his power, which in turn will allow Andre to infinitely reproduce. With Globox's help, Rayman climbs to the top of the Tower of the Leptys and faces Reflux and André as the former transforms into a giant winged monster. After a prolonged battle, Rayman and Globox destroy Reflux and Rayman turns André back into a Red Lum. Shortly thereafter, Rayman and Globox return to the clearing that they were in before and resume their nap. A flashback to before the beginning of the game reveals that Rayman's hands went off on their own and scared a Red Lum, which created André.