RDNA 2 Ray Tracing UNLEASHED? Driver Benchmarks & Performance | Radeon RX 6000 PS5 & Xbox Discussion

RDNA 2 Ray Tracing UNLEASHED? Driver Benchmarks & Performance | Radeon RX 6000 PS5 & Xbox Discussion

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RDNA 2 Ray Tracing UNLEASHED? Driver Benchmarks & Performance | Radeon RX 6000 PS5 & Xbox Discussion

AMD's RDNA 2 is the first architecture from the company to support hardware based ray tracing, and RNDA2 (AKA Navi 2x) forms the basis of the Radeon RX 6000 series of PC graphics card, as well as both the Playstation 5 and Xbox Series X GPUs too.

Given this is the first Radeon series to support Ray Tracing, and also because AMD's implementation isn't the same as Nvidia's, the GeForce RTX 30 & the Ampere architecture typically has the edge when it comes to benchmarks. But AMD has been hard at work with driver updates it seems. The latest 21.3.1 driver appears to change the way Waves run on RDNA 2 for desktop when running ray tracing instructions, and are now using Wave 32 rather than 64.

This does have a small, but notable performance improvement in several games - for example Quake 2 RTX. There's still a lot of room for optimization on AMD's hardware, especially with register optimization and overall, developers tweaks and tucks as they create games in the future.

We test these Ray Tracing benchmark results with a Ryzen 9 5900X processor, 32GB of DDR4 memory (running at 3600mhz) and an MSI RX 6800 XT. Thanks to Cyberpower for sending over this pre built system - we'll be taking a deeper dive soon of the system.

Given the PS5, XSX and Radeon RX 6000 series all share same basics for the handling of Ray Tracing, its not difficult to believe developers will quickly learn the best tricks to extract the maxmimum performance with AMD hardware.

And thanks to cyberpower, here's a link to them - https://www.cyberpowersystem.co.uk/

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