RE3 1999 Nemesis Was Smarter Than You Think...
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Published on ● Video Link: https://www.youtube.com/watch?v=Ldj2uyXSyD8
Did Nemesis from Resident Evil 3 actually have AI back in 1999?
Nope—and that’s the genius of it.
In this short, we break down how Capcom used smart scripting, trigger-based events, and psychological design to make Nemesis feel terrifyingly unpredictable.
It wasn’t artificial intelligence—it was the illusion of it. And it still works.
This is one of the most brilliant examples of horror design in gaming history.
No cheats. No cheap tricks. Just pure fear.
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