This is nothing too special, I just basically adapted a non-Ditman version of the Ditman strat. It's pretty much exactly as fast as the Ditman strat if you time everything perfectly, but it seems to be a tiny bit more dangerous in between the first and second switch pulls. This could've been a bit faster if I had told Ashley to follow before throwing the flash and if I'd timed the second switch pull a bit better.. Basically, the things to be mindful of are the occasional arrow and flying axe after the first switch pull, to make sure to bait enemies before entering the switch room again, and to ABSOLUTELY NOT enter the switch room too early for the second pull. If you have to wait a second or more to pull the switch, guys will rush around to the exit and will eff you up before you can get out. So timing is important, but this isn't too difficult, and it's quite consistent (modulo the occasional super unlucky arrow or axe hit).
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