Ready or Not | Public Server Developer AMA (4 August 2022)
Developers:
Navaro - Firearm Sound Designer
MR3D - Lead Level/Environment Artist
Ropolio - Concept Artist, UI and Graphic Designer
Deadpixel - UI/UX design and Gameplay Designer
Questions:
0:00 - Introductions
5:06 - Will there be pre-mission briefings where we can see the map and interact with it (e.g drawing waypoints, routes, mark where to block doors etc.)?
15:26 - Have there been thoughts about how you could implement a way to help players better locate the last objective(s)?
19:55 - When designing levels, to what extent do compromises need to be made to a level's aesthetics in order to make a level more interesting mechanically?
38:39 - What are the biggest challenges you faced in development of the game?
45:23 - Are there any plans for more graphic voice lines?
46:47 - Any plans to give the home of LSPD SWAT a makeover?
48:28 - Quite a few maps seem to be far too big for the amount of players to properly take on. Why is this being done?
51:36 - How do you create the weapon sound effects in game?
52:57 - Will you be able to change the time of the mission in the future (i.e night time or day time)?
57:05 - Will there be an option to quickly enable/disable mods in the lobby?
58:08 - Will there be a pass on the ragdoll/incapacitation animations, as well as an SFX overhaul when actually shooting someone?
1:03:10 - What was your favorite part of making the game?
1:08:23 - Do you have plans to add non-verbal communications like shoulder tapping or hand signals?
1:12:07 - How many design iterations a level usually goes through before we get to experience it?
1:14:30 - Will procedural prop generation ever be a thing and/or are there plans to implement a system where suspects can form their own cover?
1:16:55 - Are there any plans to add voice orders for NPCs (e.g Ordering them towards your voice, telling them to get out of the building, etc.)?
1:21:46 - Will the sniper role be returning to the game?
1:23:55 - Can you describe the process of researching weapons for Ready or Not?
1:27:17 - Any information about the School mission?
1:36:07 - Will the lobby be expanded with the presence of its hidden rooms and offices?
1:37:50 - What kind of accessibility features can we expect?
1:40:19 - Is there any progress on being able to customize the AI teammates visually?
1:41:12 - Have there been any copyright issues experienced with the maps in-game?
1:42:50 - Will suspects be able to use hostages/civilians as shields?
1:43:20 - Will we be able to further customize our key bindings (i.e the use of modifier keys)?
1:45:07 - How is VOID Interactive organized? Do you guys use something like Trello?
1:48:22 - AI Improvements?
1:49:55 - Closing Remarks
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Other Statistics
Ready Or Not Statistics For nom
At present, nom has 11,040 views spread across 29 videos for Ready Or Not, with his channel uploading 3 hours worth of Ready Or Not videos. This is 39.86% of the total watchable video on nom's YouTube channel.