Real Reload Mod Weapons Showcase for Doom
"Real Reload" Arsenal/Guns/Weapon Set Mod Showcase in Doom (Made by "Player701")
This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom.
The primary purpose of RRWM is: add some new stuff while retaining the original game balance and feelings. This mod replaces all standard weapons with new ones, adds reload capabilities to them, and finally redesigns some items.
Weapon Description:
This mod uses my new reload system, which I called ReloadAPI. It is very easy to use in other mods, and I will soon release an example file with code and documentation on how to use it. Originally, it was taken from Doom 3 Weapons Mod, with some bugs fixed. Then, with introduction of ZDoom's (and GZDoom's) custom states, I redesigned it and it now has no Doom 3 Weapons Mod code.
Slot 1: Marine Fists. Your standard fists, require no ammo. You can punch enemies with them. If an Adrenaline Capsule is active, the damage from the fists significantly increases. Replaces the normal fist. (Sprites taken from ZDoom Advanced Mod, sounds taken from Doom 3);
Slot 1: Chainsaw. This chainsaw was inspired by the one from ZDoom Advanced Mod. By default it is inactive. When activated with primary or alternative fire, all the monsters in player's radius are alerted. In this state you can start sawing enemies. The chainsaw can be manually stopped, or is stopped automatically when the gasoline runs out. Then it automatically recharges. If you pick up another chainsaw when the gasoline level is not full, it immediately restores to 100%. Replaces the normal chainsaw. (Sprites taken from Zero Tolerance by Zero Prophet, but I also found some sprites in Doom 3 Weapons Mod, and some more. Sounds taken from Doom 3);
Slot 2: Pistol. This is one of the weapons you start with. Not so accurate, but you don't have a second choise at the start. Each clip contains 10 bullets. Replaces the normal pistol. (Sprites taken from Zero Tolerance by Zero Prophet, sounds taken from Doom 3);
Slot 3: Shotgun. This is one of the main weapons. Very unaccurate, but effective in mid-range. Shells are loaded directly into the tube, you can load up to 8 of them. Replaces the normal shotgun. (I have seen these sprites in many mods, but this most likely originates from Weapons Resource Wad (Duke 3D Shotgun by Daniel). Sounds taken from Quake 4);
A little tip: you can interrupt the shotgun reloading if you select another weapon during the reload process or fire the shotgun or press the reload key another time during reloading.
Slot 3: Double Barrel Sawn-Off Shotgun. Extremely unaccurate, and thus can be used only in mid- and close-range. Holds up to 8 shells. Replaces the Super Shotgun. (Sprites taken from Zen Dynamics by Xaser. Also some of its code is based on the code of the similar weapon in Zen Dynamics. See the PK3 Decorate code file for this. Sounds taken from Doom 3)
Slot 4: Zen-II Handgun. One-handed SMG. That's all. Each clip - 40 rounds. Replaces the Chaingun. (Sprites taken from Zen Dynamics by Xaser, sounds taken from Doom 3);
Slot 5: Striker Missile Launcher. This is an explosive one. Fires small but devastating missiles (Cyberdemons now also use these). Each missile pack - 5 shots. Replaces the Rocket Launcher. (Sprites taken from Zen Dynamics by Xaser, sounds taken from Quake 4 and Half-Life 2, some sounds from Zen Dynamics);
Slot 5: Railgun. This weapon replaces the previous one if rrwmr2_rail.pk3 is used (see some info below). It fires a beam that rips through all enemies on the line of fire. The Railgun has a 5-shot battery;
Slot 6: Hyperblaster. Acts like the Plasma Rifle from the original Doom. Each cell - 40 shots. Replaces the Plasma Rifle. (Sprites taken from Zen Dynamics by Xaser, but I also found some of them in Skulltag (Railgun). Sounds taken from Quake 4);
Slot 7: Disruptor Pulse Cannon. Extremely powerful energy weapon. Spends 40 ammo units at once. Each battery holds up to 80 units, so you can only fire 2 times, then you must reload it. Replaces the BFG9000. (Sprites taken from Zero Tolerance by Zero Prophet, sounds taken from Doom 3);
Doomworld/idgames Link:
https://www.doomworld.com/files/file/16004-real-reload-weapon-mod-r2/
Download Mod Link:
https://www.doomworld.com/idgames/combos/rrwmr2
#doommods #doom1 #doom1993 #ultimatedoom #doom2 #Doom #Doom II #G/ZDoom #Wad #Id software #FPS #Mod DB #Maps #Levels #Project #Doomworld Community #Polishing Gameplay #Visual Aspects #Weapon Showcase
#doommods #doom1 #doom1993 #ultimatedoom #doom2 #doom #doom2 II #gzdoom #Wad #Id software #fpsgames #Mod DB #Maps #Levels #Project #Doomworld Community #Polishing Gameplay #Visual Aspects #Weapon Showcase #fps #zandronum
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