Real Time Ray Tracing On ANY Graphics Card? RX Vega 56 Running DXR!
In this video, we talk ray tracing, what it means & the recent news regarding cryteks “neon noir” video showing how its possible to render real-time ray tracing and reflections on any mainstream graphics card, such as the amd rx vega 56 without lags or stutter. This shows that render real-time ray tracing, DirectX raytracing (dxr) on Crytek engine might be possible on many mid-range and possibly even budget graphics cards, without having an Nvidia rtx supported graphics card!
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About this video:
In this video, robin from rbn hardware talks about Crytek and CryEngine latest update that introduces ray tracing support and real-time raytraced reflections for any graphics card. We talk about the recent news regarding Crytek showing how it's possible to render real-time ray tracing on any mainstream graphics card, such as the amd rx vega 56 without problems. This shows that render real-time ray tracing, DirectX raytracing (dxr) on Crytek engine might be possible on many midrange and possibly even budget graphics cards, without having an Nvidia rtx supported graphics card.
Overclock3d is saying the following:
Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56
Crytek, the studio behind CryEngine, has released a new tech demo called "NEON NOIR", which showcases "Real-Time Ray Traced Reflections". Better still, the video's YouTube description has stated that "all scenes are rendered in real-time in-editor on an AMD Vega 56 GPU" which means that their technique is possible without bespoke ray tracing hardware.
In their press release, Crytek confirms that their real-time mesh raytraced reflections and refractions are designed to be " both API and hardware agnostic", allowing the technique to be used on "contemporary GPUs".
While at this time the technology is only available within a CryEngine tech demo, though the feature is set to be added to CryEngine's 2019 release roadmap. Crytek has also stated that the technique will be optimized for the latest graphics cards and supported APIs like Vulkan and DirectX 12.
At this time, it seems likely that Crytek will discuss this technique further at GDC 2019, hopefully shedding some light on how this graphical feat is possible on contemporary graphics hardware. Please watch the demo video below, as it showcases some extremely impressive visuals.
Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.
Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
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