Real Wave Slow Motion FLIP Fluids Fluidsim Blender Cycles

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Real Wave Slow Motion FLIP Fluids Fluid Simulation Cycles

#tsunami #tonga #b3d #blender3d #blender #fluidsimulation #animation #lava #volcano #lavatsunami #fluidsimulation #cycles #fluidsim #flip #lapalma #eruption

just a simple test scene and low test bake however real ocean shader, 8k env and better wave physics is added here 4.30 - 5min per frame, 350 frame, 24 hour render time on 1080 ti
new fluid test setup made "Real Wave" for scientific fluid and particle testing in small scales and for close up of particulair wave energy and particles dynamics and physics
features

- deep tropical caribbean deep blue water look but can also have volumetric FF shaders
- dynamic wave created by a basic reaction, a fluid volume in gravity falling down on itself which creates such energy to become a 'perfect cresting wave' but it is catapulted to the front by sheer force of the initial impact body xdd this all means the wave looks good xddd
- cycles path tracing
- REal ocean shader v3
- REal procedrual sand shader v2
- env hdr 8k
- customizable for any shader, wave type
- stable support for native, FF, Mantaflow, APIC and PIC or similar engines
- support for cycles, possibly other tracers and eevee
- optimized scene for fast and stable rendering on 1,2,3+ or more threads

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