Rebels vs. Combine Mortar Synths - Garry's Mod

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Garry's Mod
Game:
Duration: 1:17
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16


A very early state of an upcoming gmod SNPC, Mortar Synth


Behavior: Uses air nav mesh, flies to its destinations at a velocity of 400. Can hear world sounds and investigate their source. Uses default AI.


Combat behavior: Approaches towards the enemy until the desired distance has reached. Has two attack behaviors:


Mortar: Fires a contact grenade towards enemy, accurately calculating the trajectory path.


Energy beam: Charges electricity between its hands, forms a particle and launches that straight to enemy. Used in cases when the mortar grenades cannot reach its target.


To-do:
1-) Make mortar synth turn around its target if the enemy is facing us (COND_ENEMY_FACING_ME)


2-) Make mortar synth damage outputs compatible with map i/o system


3-) Better import pathfinding behavior, fix the cases where the movement is constantly being interrupted.


4-) Back away when the enemy is near the mortar synth (MSYNTH_ATTACK_NEAR_DIST)


5-) Make mortar synth mix energy beam attack and mortar grenade to fire a stronger, vigorous projectile.


6-) Add unique sounds for the mortar synth.


7-) Add a better death effect for the mortar synth, including gibbing.







Tags:
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mod
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soldier
soldiers
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mortar
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msynth
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rebel
rebels
citizen
citizens
fire
fire suppression
crab
crab synth
crabsynth
energy
beam
energy beam
beta
hl2 beta
mortar synths
synths



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At present, bora yaman has 16,570 views spread across 42 videos for Garry's Mod, with the game making up 3 hours of published video on his channel. This is 34.18% of the total watchable video for Garry's Mod on bora yaman's YouTube channel.