Recommended Readings for Further Study, Matrix Multiplication
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Since today was the last day of school, and nobody had any questions about their projects, oddly enough, I went through some books that I recommend you pick up and work through to continue learning about game development at a lower level. I also talked a bit about the history of 3D acceleration and OpenGL.
I then finally went through how matrix multiplication works, both mechanically (do each vector of the second matrix like you're doing a matrix x vector operation and store the result in the corresponding spot of the output vector) and conceptually (it combines multiple transformation matrices together).
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