ReCore Gameplay ITA - Parte 1 Intro
▂ ▃ ▄ ▅ ▆ ▇ █ LEGGIMI █ ▇ ▆ ▅ ▄ ▃ ▂
Super Sconti sui games ► https://www.instant-gaming.com/igr/gamer-b8ecbf/
Compralo su CONSOLE
Xbox ONE ► http://amzn.to/2crLI7r
Guarda tutti i video ► https://www.youtube.com/playlist?list=PLkBHWQH8Fl-gxs_C2Hw3LZv07AvrBiq1w
Se sei figo, ti iscrivi ► http://www.youtube.com/user/bsquaredgaming?sub_confirmation=1
Twich ► http://www.twitch.tv/succisgrunt
Sito Ufficiale ►
Facebook ► https://www.facebook.com/bsquaredgamingofficial/
Twitter ► https://twitter.com/BsquaredGaming
Telegram ► https://telegram.me/bsquaredgaming
Disclaimer:
I commenti audio sono del tutto casuali e strettamente personali. La satira presente non vuole in alcun modo offendere culture/religioni/abitudini sessuali differenti. Il canale rispetta tutti indipendentemente da tutto.
La seguente è una guida amatoriale del gioco. I contenuti audio e video sono utilizzati a scopo informativo, questi non intendono essere sostituti del contenuto originale. Per segnalazioni relative al copyright ► b2inquiries (at) outlook • com
#Recore #RecoreITA #RecorePC #EsclusiveMicrosoft
ReCore is an action-adventure video game developed by Comcept and Armature Studio and published by Microsoft Studios for Microsoft Windows and Xbox One. The game will be released worldwide in September 2016.
One of the first volunteers for the utopian Far Eden colony, Joule Adams, awakes after centuries in cryosleep to find that nothing has gone according to plan. With her trusty Corebot companions, Joule starts her adventure on Far Eden to save mankind from a terrible fate. Her weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The Corebots support her in battle and puzzle solving.
Throughout its development, the game was directed by Mark Pacini, written by Joseph Staten and produced by Keiji Inafune.
ReCore received mixed reviews, most noteworthy of which were the insufficient design, technical issues regarding lengthy loading screens and repetitive combat. Praise was overall focused on the worthwhile story, platforming and controls.