RED ALERT 2 MENTAL OMEGA 3.3 - Soviet Fan Mission Remake HOSTILE SHORE
Mental Omega 3.3.4 for C&C Red Alert 2 Yuri's Revenge, Remake of the "Hostile Shore" from Soviet Campaign by 23***ba5. Mental Omega 3.3.4 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0
The time has come once again, the new version of Command & Conquer Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Command and Conquer Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
If you thought that Red Dawn remake is crazy (because of nuclear Boris) and difficult, you will change the opinion after playing this remake on Mental difficulty. The map is slightly bigger than before, there is another second Naval Allied base to destroy on the south, both of the Allied bases are also much more protected. Both of the Allied bases have got the Prism Towers, Gun Turrets and even the Grand Cannons to defend them from you and your ground or naval units, expect casualties. To make things better or worse, this version does not give to you the coward support of General Vladimir and his Command Ship, he does not appear here at all. But what appears here, is a much bigger and reinforced Allied Fleet that is going to give you such a beating when not prepared, that you never had been in such world of hurt. The Allied Fleet of the Atlantic, has got the Naval Bases supplied with Destroyers, Cruisers, Battleships and Aircraft Carriers - and they have support of the Warhawks too. This mission does not give you a lot of siege units, all you have are only TWO TOS-1 Burratinos during all the mission, guard them as much as you can, you need them to break through. You need to gain as much money as you can in this mission, the Allies are truly tough in this mission, they will attack you with everything they have, this includes tanks and paratroopers. Forgot about telling you that in this mission we also have to babysit our Latin Confederation ally that is almost immediately knocked out from doing anything, they are just to die. Try also to capture as many Allied buildings as possible, it includes their Barracks, Power and of course the machine shop, you need these autorepairs a lot during a mission. And that Saboteur is not a normal saboteur, it only works when he enters a Power Plants to disable them, you can't gain veterancy by sending it to the Barracks or Factory.
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