[Red Alert 3 & Uprising] Akula Sub #cnc #redalert #redalert3

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https://cnc.fandom.com/wiki/Akula_sub

The Akula has two pairs of torpedo tubes protruding out the front, from which normal torpedoes and ultra-torpedoes are fired, respectively. Normal torpedoes are fired one at a time in short sequence while both ultra-torpedoes are fired at the same time. The Akula also features rather heavy armor, making it one of the best-protected vessels in the Soviet Navy, second only to the Dreadnought. To produce the Akula submarine, Soviet Commanders must have already built a Super Reactor. The Akula must surface to fire its normal torpedoes (even when firing at other submarines), but otherwise stays submerged, even when under attack.

Despite the expensive cost of building an Akula Sub, its naval existence and purpose will be well paid off, with its additional weapon: the Ultra-Torpedoes - the Akula Sub's special, yet dreaded naval weapon. These are fast-accelerating torpedoes that lack guidance systems but pack extremely powerful explosives. They can only move in a straight line and will keep on moving until they hit land, a structure, or a unit (be it friend or foe). The recharge time for the ultra-torpedoes is considerable and this ability should be used strategically. They are highly effective against structures and slow-moving units such as Aircraft Carriers. One tactic used by Soviet commanders, is to fire one salvo of regular torpedoes, and since the submarine lines up with the target, the ultra-torpedoes are much more accurate when they are fired.

Alternatively, if the enemy has no submarine defense, the ultra-torpedoes can be used in a sort of building sniper maneuver, by placing the Akula in "hold fire" mode (thus preventing it from automatically surfacing) and then launching the ultra-torpedoes at a high-value target. Since the Akula does not need to surface in order to fire the ultra-torpedoes, this is extremely effective at killing off outlying power plants, or even better, base defenses, without fear of retaliation. The ultra-torpedoes also have incredible range (technically infinite, as long as they don't hit anything), so if the player's aim is good enough, they can do this far enough away from the target as to be even outside of his enemy's sight, leaving them short a power plant and clueless as to what killed it. In serious competitive play, this has a very big psychological impact on most opponents.




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