Red Dead Redemption 2 - Chapter 2: A Quiet Time

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Published on ● Video Link: https://www.youtube.com/watch?v=3KX3X8KIdzA



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Arthur takes Lenny for a quiet drink in Valentine to help calm him down after learning of Micah's arrest in Strawberry.

Story
Lenny arrives back at camp with the news that Micah was arrested in Strawberry for murder and that Sheriff Hanley is going to hang him. Dutch instructs Arthur to rescue Micah later and take Lenny into Valentine to calm him down. After arriving, the duo start drinking, until a patron named Jeb annoys the pair, and Arthur can either charm, intimidate, or assault him into leaving them alone.

After drinking some more, Arthur loses Lenny and begins looking for him, drunkenly stumbling around the saloon, and finds him upstairs, trying to balance a shot glass on his forehead (and then he drops it over the railing, smashing against the floor below). Reunited, the two start drinking again, but Arthur soon loses him again and after searching the bar a second time finds him downstairs trying to fight off two men from atop the bar counter. Arthur confronts the men, but ends up drunkenly line dancing with the patrons of the bar. After relieving himself outside, Arthur returns to the bar to find Lenny for the third time, but he is so drunk and inebriated by this point that he sees every patron as Lenny (with jumbled-up button prompts and misspelled text to boot). After stumbling around, drunkenly yelling after Lenny and talking to three or more patrons, Lenny finds Arthur, and the pair engage in a slap fight before they return to drinking again. Jeb then re-enters the bar, and steals Arthur's drink out of his hand. This prompts Arthur to grab Jeb by the collar.

The game then cuts to Arthur and Lenny outside, holding Jeb over a water trough. At this point the player can do one of three things before a group of lawmen confront them to arrest the duo for their drunken shenanigans, leading to Lenny's arrest and Arthur fleeing, either escaping and fleeing the town or colliding with a barrel or tripping over a fence, falling over and being arrested as well. The option chosen will affect how the mission ends, with six different endings depending on what happens during these two moments.




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