Red Dead Redemption + RAY TRACING + REALITY REDEMPTION PROJECT + MODS | Xenia Emulator | RTX 4070 TI
Xenia + Redemption Project + ReShade + Mods + Game patches
Best Reshade Preset is used ( Musashi Preset ) updated with more vibrant colors
All Settings are maxed out, one of my GPU fan died recording this. 👍
Enjoy the video 🤘
Settings:
- Reality Redemption patch
- Unlock FPS
- 1080p Internal Resolution
- x2 Resolution Scale to 4K
- Draw Distance
- Disable Depth of Field & Motion Blur
- 16x Anisotropic Filtering
- Disable Sun Flare
- Higher Quality Post Processing
- Skip Intro
Xenia Canary:
https://github.com/xenia-canary/xenia-canary/releases
Xenia Game Patches:
https://github.com/xenia-canary/game-patches/tree/main
Reality Redemption Project:
- Increase memory pools and improved general performance
- Improve reflection quality
- Improve draw distance for vegetation
- Improve draw distance for the map
- Improve particles and particle count
- Improve debris variation and count
- Improve physics for liquids like water
- Improve AI behavior
- Improve the game camera to behave more like RDR2
- Improve the Euphoria physics
- Improve random events spawn and spawn rate
- Improve materials and their interactivity
- Improve culling
- Modify the movement animations for smoother transitions
- The game now uses x16 anisotropic filtering
- The game now uses x4 anti-aliasing
- The game now handles frame rates above 60 just fine
- Upped the vegetation render limits a bit more
- Increased some more debris counts such as tumbleweeds
- Increased random occurrence distance a bit more
- Restored missing post-processing color shifts, and generally improved the game's color grading, it now doesn't look like a bland image
- The game now uses the highest possible post-processing effects (noticeable with after-kill and bloom effects)
- Euphoria rework is done, and now animations behave more like GTA IV, for example, characters will now roll when falling from a height, and characters react to exactly the area they got shot at instead of the general area, impacts stronger and horses transition animations smoother, they'll slow down gradually now like RDR2, weapon mass actually affects the characters, they will also face the threat and action as well.
Reality Redemption Project update coming soon:
- Improved textures (2x and x4 times the original resolution) for all of the roads and trails including town roads for places like Armadillo
- Improved textures (2x and x4 times the original resolution) for Great Plains
- Improved animal spawn rate and distance
- Fixed weird culling issues where players reported random freezes
- No more interior sun flare when looking in the sun's direction
- New Moon
- Improved clouds, they now somewhat resemble RDR2's non-volumetric clouds
Reality Redemption Project:
https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project/
Magic-RDR Modding Tool for Modders:
- (credits to ImFoxxyyy) - he made most of the mods to be possible to create with this tool
https://github.com/Foxxyyy/Magic-RDR/releases
ReShade + Musashi Preset (updated):
- (credits to Musashi )
https://www.mediafire.com/file/shgt28oeh7xy0se/Musashi_Preset.rar/file
CPU: AMD Ryzen 7 7700X 8 Core Processor 5.50 GHz 5nm
GPU: NVIDIA GeForce RTX 4070 Ti 12 GB GDDR6X 4nm
MBO: Gigabyte B650 Aorus Elite AX (AM5)
RAM: Kingston Fury Beast DDR5 2x16 GB 4800 MHz CL38
SSD 1: Samsung 970 EVO 2TB NVMe M.2
SSD 2: Samsung 970 EVO 2TB NVMe M.2
External HDD: Western Digital My Book 8TB
PSU: Corsair RM850x 80 + GOLD 850W
CPU Cooler: Noctua NH-U12A - 120mm
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit
Emulator: Xenia Canary latest version
★Thank you for watching everyone!★
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