Red Dead Redemption Undead Nightmare | open world | Action | Xbox emulator | game | mod play part 2

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Red Dead Redemption
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Undead Nightmare
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Red Dead Redemption:
Undead Nightmare
Red Dead Redemption - Undead Nightmare cover.JPG
Developer(s) Rockstar San Diego
Publisher(s) Rockstar Games
Composer(s)
Bill Elm
Woody Jackson
Series Red Dead
Engine RAGE
Platform(s)
PlayStation 3
Xbox 360
Release October 26, 2010
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Red Dead Redemption: Undead Nightmare is a standalone expansion pack to the 2010 video game Red Dead Redemption. It adds a non-canonical zombie horror-themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters of the open world Western action-adventure game. Set in an alternate timeline from the base game's story, the plot follows returning protagonist John Marston, a former outlaw who sets out to find the cause and possible cure to a zombie plague that has infected his wife and son. Marston liberates towns overrun by the undead and assists non-playable characters with side quests along the way.

Rockstar Games, the game's publisher, had a long-standing interest in creating a zombie game. They found the Red Dead Redemption universe and its American countryside to fit the cinematic heritage of the horror film genre. Rockstar wanted their additional content to function outside rather than within the base game's story, but draw on its characters and atmosphere. The company released Undead Nightmare as downloadable content for PlayStation 3 and Xbox 360 platforms on October 26, 2010, and as a retail disc bundle with other downloadable content packs in late November.

Undead Nightmare received generally favorable reviews at its release, and the retail disc sold two million copies by 2011. It was praised as a model for downloadable content and named among the best of the year, with top awards from the 2010 Spike Video Game Awards and Shacknews in this category. Critics praised its production values and handling of the zombie video game motif, and noted its lightheartedness compared to the main game, although some reviewers struggled with the game's character movement controls and found the combat unvaried. It is retrospectively considered to be among the best downloadable content packs on record.


Contents
1 Gameplay
2 Plot
3 Development
4 Reception
5 Legacy
6 References
7 External links
Gameplay
Undead Nightmare is a modified expansion of the 2010 video game Red Dead Redemption,[1] an open world Western action-adventure in which the former outlaw John Marston is coerced by the federal government to capture former members of his gang in exchange for his family's freedom.[2] Undead Nightmare is an alternate timeline expansion that adds a new full-length story in a zombie horror theme and reworks the base game's environment to appear dark and spooky. As corpses begin to rise from the dead to become flesh-eating zombies, some of the living go into hiding and others become hostile.[1] John seeks to find the plague's cause and its cure for his infected wife, Abigail, and their infected son, Jack.[3] The game's story lasts about six hours and includes new cutscenes, voice acting, and music. It is accessed separately from the main game menu with its own save files.[1] It does not share play progress and items from the main game,[4] nor does it require the base game in any form.[5]

As in Red Dead Redemption, the player can diverge from the main story on side quests: requests from strangers, checklist challenges, and other digressions.[3] These missions are similar in format to those of the original but their objectives are replaced to fit the zombie horror theme. For example, the player hunts for family members instead of fugitives or empties graveyards instead of gang hideouts. John is called to liberate towns overrun by the undead, which unlocks ammo, new places to stay,[1] quests, and the assistance of the living townspeople.[6] After John's assistance, the towns remain free of zombies for several in-game days, but will eventually require the player's assistance when zombies return once again.[3] The player decides whether to share ammunition with the townsfolk: ammunition serves as a currency in the game since the shops have closed.[6] The player has fewer correctives for immorality, such as helping or killing other survivors, given the dire circumstances. The game puts a greater emphasis on hyperbolic fun.[1]

The expansion's zombie enemies are similar to that of other games. "Walker" zombies are slow from afar but run when they near the character. Fat zombies attempt to knock the player-character down and others spew green venom. John has new weapons, including holy water, bait for the undead, and a blunderbuss that uses zombie parts as ammunition. The player can use a combination of these skills to defeat hordes of reanimated humans, who stop only once their heads explode. For example, John can bait a group to an area to set off a bomb




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