Red Faction 2 (PS2) Game Review
Dear me, making terrible jokes within a minute of this review pretty much says it all, just wanted to get this one out the way. Next review should be a bit jollier... You'd think. Anyway, just in case the review isn't clear enough, the issue with this game is its lack of character. Whether it be in the guns (they're good but not good enough to separate it from other FPSs), characters, graphics, sound effects or music - the game feels pretty lifeless and dead. It's just shoot, shoot, shoot. Now a game can get away with this (hell, most of the time its preferable if it means not jumping though insane developers' puzzle hoops) but only if it has a comfortable sense of itself. Problem is, Red Faction 2 has no USP, no character and no soul. Unlike the Metal Slug games or Timesplitters games which have personality spilling out every orafice and which can work the whole 'shoot everything on screen' mechanism, with Red Faction 2 there's no motivation to. It's generic, bland and dull. The shooting through walls mechanism was a much greater hassle than unique and innovative feature as it made working out where to go a pain and really the less said about the single player mode the better. The multiplayer's fine, in fact there are plenty of games which make less of an effort so by contrast this game has a decent selection of maps and modes but the small number of playable and non-playable characters in any one game is disappointing and means that its easily surpassed by the likes of (you guessed it) Timesplitters 2 and Future Perfect. Anyway, certainly one I was better off not playing but not so heinously bad that it falls below half marks (the multiplayer probably keeps it afloat on that measure).
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