Remakes Are Great For Games...But They're Doing It Wrong!
Why are there so many remakes these days? With Nintendo focusing so heavily on bringing their older games to modern consoles, what does this mean for modern releases?
Chapters:
0:00 Opening
0:37 Chapter 1: Intro to Remakes
3:02 Chapter 2: Nostalgia
4:23 Chapter 3: Gaming History
8:37 Chapter 4: When Done Well
11:50 Chapter 5: Conclusion
List of companies Tencent owns at least a part stake in:
Funcom, Leyou (Athlon Games, Digital Extremes, Splash Damage), Riot Games, Sharkmob, Sumo group, Visual Arts(Key, KineticNovel), Turtle Rock Studios, Wake Up Interactive (Soleil, Valhalla Game Studios), Inflexion Games, Fulqrum Publishing, Techland, Tequila Works, Klei Entertainment, 10 Chambers Collective, Yager Development, Fatshark, Supercell, Grinding Gear Games, Epic Games, Pocket Games, Sea Ltd(Garena), Don't Nod, Bloober Team, Marvelous (G-Mode, Xseed Games) , Shift Up, Netmarble, FromSoftware, Kakao, Krafton (Bluehole Studio), Ubisoft, Frontier Developments, Kadokawa Corporation, Paradox Interactive, Remedy Entertainment, Discord, Roblox Corporation, Lockwood Publishing, PlatinumGames, Aiming, Novarama, Triterion, Riffraff Games, Offworld Industries, Bohemia Interactive, Payload Studios, Playtonic Games, and Voodoo.