Remaking Hollow Knight in Godot 4.4 || 01 || Player movement, animations and flipping the player
I'm remaking hollow knight using Godot 4.4, in this first episode we are focusing on creating the player movement, animations, flipping the player, adding gravity and a simple ground.
Assets: https://jeanmakesgames.itch.io/remaking-hollow-knight-in-godot-44
My game Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight
My course:
Create a 2D Isometric game in Godot 4.3:
Course: https://www.udemy.com/course/create-a-2d-isometric-game-in-godot-engine-43/?referralCode=9D2650FC9DFB11107027
Coupon code: GODOTFEB2025
2D Procedurally generated Roguelike in Godot 4.2:
Course: https://www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?referralCode=916C8DF21528A8F7CB65
Coupon Code: GODOTFEB2025
Create a 2D RPG and a 3D game in Godot 4:
Course: https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?referralCode=0C437E1BDFC8CADEF0B8
Coupon Code: GODOTFEB2025
TIMELINE:
00:00 Intro
00:56 Using godot 4.4
01:48 Importing the asset
02:05 Creating the player node
02:34 Why I am not using animated sprite
03:28 Removing the blurryness of the pixel art
04:12 Creating the animations
06:28 Create the player script
10:35 Saving the player scene
10:51 Creating the node level
11:00 Create the camera
11:10 Adjusting the size of the camera
11:52 Testing the code
12:14 Calling the animations
13:16 Flipping the player
15:38 The new game viewport of godot 4.4
16:08 Creating a simple ground
17:31 Adding gravity
18:14 Adjusting the collision shape of the player
18:59 Outro