Remaking Hollow Knight in Godot 4.4 || 01 || Player movement, animations and flipping the player

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I'm remaking hollow knight using Godot 4.4, in this first episode we are focusing on creating the player movement, animations, flipping the player, adding gravity and a simple ground.

Assets: https://jeanmakesgames.itch.io/remaking-hollow-knight-in-godot-44
My game Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight

My course:
Create a 2D Isometric game in Godot 4.3:
Course: https://www.udemy.com/course/create-a-2d-isometric-game-in-godot-engine-43/?referralCode=9D2650FC9DFB11107027
Coupon code: GODOTFEB2025

2D Procedurally generated Roguelike in Godot 4.2:
Course: https://www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?referralCode=916C8DF21528A8F7CB65
Coupon Code: GODOTFEB2025

Create a 2D RPG and a 3D game in Godot 4:
Course: https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?referralCode=0C437E1BDFC8CADEF0B8
Coupon Code: GODOTFEB2025

TIMELINE:
00:00 Intro
00:56 Using godot 4.4
01:48 Importing the asset
02:05 Creating the player node
02:34 Why I am not using animated sprite
03:28 Removing the blurryness of the pixel art
04:12 Creating the animations
06:28 Create the player script
10:35 Saving the player scene
10:51 Creating the node level
11:00 Create the camera
11:10 Adjusting the size of the camera
11:52 Testing the code
12:14 Calling the animations
13:16 Flipping the player
15:38 The new game viewport of godot 4.4
16:08 Creating a simple ground
17:31 Adding gravity
18:14 Adjusting the collision shape of the player
18:59 Outro