Remaking hollow knight in Godot 4.4 || 2 || Variable jump and double jump
I'm remaking hollow knight using Godot 4.4, in this second episode we are focusing on creating the variable jump height of Hollow Knight as well as the double jump.
Assets: https://jeanmakesgames.itch.io/remaking-hollow-knight-in-godot-44
My game Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight
My course:
Create a 2D Isometric game in Godot 4.3:
Course: https://www.udemy.com/course/create-a-2d-isometric-game-in-godot-engine-43/?referralCode=9D2650FC9DFB11107027
Coupon code: GODOTFEB2025
2D Procedurally generated Roguelike in Godot 4.2:
Course: https://www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?referralCode=916C8DF21528A8F7CB65
Coupon Code: GODOTFEB2025
Create a 2D RPG and a 3D game in Godot 4:
Course: https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?referralCode=0C437E1BDFC8CADEF0B8
Coupon Code: GODOTFEB2025
TIMELINE:
00:00 Intro
00:29 Organizing the code with category
02:27 Create the jump function
05:10 Double jump
06:25 Cancelling the jump
09:40 Explaining the weight in the lerp function
10:36 Limiting the double jump mid-air
11:03 Calling the jump and fall animation
12:25 Outro