Reminiscing And Tales In RED DEAD ONLINE
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"Red Dead Redemption 2[a] is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of outlaw Arthur Morgan, a member of the Van der Linde gang, who must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through first- and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.
The game's development lasted over eight years, beginning soon after Red Dead Redemption's release, and it became one of the most expensive video games ever made. Rockstar co-opted all of its studios into one large team to facilitate development. They drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Rockstar's first built specifically for eighth generation consoles, having tested their technical capabilities while porting Grand Theft Auto V to the platforms. The game's soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois. Development included a crunch schedule of 100-hour weeks, leading to reports of mandatory and unpaid overtime. Red Dead Online, the game's online multiplayer mode, lets up to 32 players engage in a variety of cooperative and competitive game modes.
Red Dead Redemption 2 was released for the PlayStation 4 and Xbox One in October 2018, and for Windows and Stadia in November 2019. It broke several records and had the second-biggest launch in the history of entertainment, generating US$725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two weeks. The game received critical acclaim, with praise directed at its story, characters, open world, graphics, music, and level of detail; some criticism was directed at its control scheme and emphasis on realism over player freedom. It won year-end accolades including Game of the Year awards from several gaming publications, and is considered an example of video games as an art form as well as one of the greatest video games ever made. It is among the best-selling video games with over 50 million copies shipped"
"Red Dead Online is a 2019 action-adventure game developed and published by Rockstar Games as the online component of Red Dead Redemption 2. After several months in beta,[a] it was released for the PlayStation 4 and Xbox One in May 2019, and for Windows and Stadia in November 2019. A standalone client for the game was released in December 2020. In Red Dead Online, players control a customizable silent protagonist who is freed from prison after being framed for murder, and tasked with taking revenge in exchange for proving their innocence. Set in 1898, one year before the events of Red Dead Redemption 2, the game comprises story missions where up to four players can complete tasks to advance the narrative, as well as various side missions and events.
Like the single-player game, Red Dead Online is presented through both first and third-person perspectives, and players may freely roam in its interactive open world. Gameplay elements include shootouts, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by players. Players can traverse the open world alone or in a posse of up to seven players, with or against whom they can partake in organized activities. Developed in tandem with the single-player story, Red Dead Online was viewed as a separate product despite the development team's wishes to translate elements of the single-player to a multiplayer environment. The team took lessons learned from the multiplayer of Red Dead Redemption and Grand Theft Auto Online"
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