Remnant: From the Ashes: Riphide, Apocalypse, Fists Only (Melee) by DreeMax.
Lot of unnecessary mistakes and miscalculation by me. Especially in the beginning. One of the hardest challenges I made in Remnant. Lets look closer to Riphides move set:
Multiple melee attacks: 1. Delayed double sword attack to the ground with heavy damage. 2. Medium double swing. 3. Fast double swing. 4. Quick sword swing (if you are behind). 5. Running swing. 6. AoE swing with delay (180 degress AoE). Boss also can throw swords (you can use them to stop healers by accidental friendly fire), make huge AoE ground attack and healing himself.
In phase 1 there are only 2 of Riphides. They can use all melee attacks, throw swords and make AoE ground attack. Both bosses are active on attacks.
In phase 2 there are 4 Riphides and now one of them can use healing on the cooldown (around 25 seconds). Only one healer possible at time. But now there are two AoE ground attacks on cooldown (Around 20-25 seconds). 3 Bosses are active on attacks.
In phase 3 you got 8 Riphides. Two healers are possible at time (same cooldown). 4 AoE ground attacks possible at time (same cooldown). 4-5 bosses are active on attacks.
If you want to make your life easier in this fight you always need to have attention at number of attacking Riphides. For example in last pahse you will have 4-5 active bosses. Which means you can have 2 healers, two melee attackers/throwing swords + 1 AoE ground attacker at time. Once ground attacker finished his move, you will have different one starting same move (until all 4 attacks are done). So at this time you will have 4-5 active bosses, while rest will be idle (they will still come closer to you, but if you have 4-5 "busy" bosses, they will not attack you until priority is not changed (this will happen as soon as one of busy bosses will finish his move).
Main problem of the fight is phase 3 of course. Healers needs to be destroyed as fast as possible, and with fists reach its huge problem. Meanwhile you have ground attackers at pretty same time + melee/throwing rushers.
Build:
Letos helm (extra total damage), Akari torso (faster dodges), Osseous legs (bigger DoT damage), Letos amulet (which leads to light weigh of hero and way less stamina usage + faster dodges), Razorstone ring (DoT + mods building), Ring of Unclean (for fists damage). Mods: Corrosive aura + Song of swords.
I hope you will like this fight, even with my lame mistakes (tooks me around 6 hours to finally win) :)
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