REMOVING THE VFX From "The Falcon and the Winter Soldier" #VFXBreakdown
Streaming Platforms like Netflix and Disney+; restrictions due to the global pandemic and advances in the technology we have available in our homes have all changed the way we consume media. Nowadays we are less likely to take 3 hours out of our day to go out and watch a movie and more likely to stream two movies at home or binge-watch a complete series.
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This has created an interesting change in the entertainment industry, now, films are released directly to streaming platforms or even created by and for that specific platform, blockbuster movies have their own mini-series made, documentaries, comedy specials, animated series, and more and more different kinds of original content is being created, and a lot more money is being spent on all of it, and with more money, a production can afford to have a better director, better writers and actors, and of course, better VFX.
Canyon Chase.
The first episode in the series has a dramatic sequence where the Falcon flys through a canyon in Tunisia. Rather than go to a canyon and record drone footage for reference, the VFX team used satellite imagery and height maps of Pariah Canyon in Death Valley to create a terrain model.
The problem with using height maps is that the surfaces don't have any detail on the vertical plane, so the VFX team textured and shaded the canyons wall to add this missing detail, however, although this stood up well for high to mid-altitude shots and for shots when the walls are just whizzing by, it wouldn't work for close-up work inside the canyon.
The hardest shot in this scene was when the Falcon approaches the cockpit of the C130 airplane.
Once again, principal photography was shot on an overcast and rainy day, a large wire rig flew the Falcon in towards the C130 but the sequence required him to approach the plane from further away, so they had to do a Digi-double handoff.
The Truck fight.
The truck fight scene in the series takes place in Germany but the live-action plates were actually shot in Atlanta and the reshoots were done in Prague.
In this scene a fight is happening on various fronts, weapons are being thrown, people are flying about, diving from one truck to the other, and jumping out of helicopters, and all whilst the two trucks speed down the highway.
Madripoor City.
To create Madripoor the VFX team were given some artwork from Ray Chan and the art department as well as reference material from the comics, however, this material was highly stylized and wouldn't really stand up in the "Real World" environment of the series so the VFX team had to find a way to mimic the look of this iconic city and also ground it in reality.
They did this by referencing a different iconic city that actually exists, Hong Kong.
The VFX team created a library of buildings to give Madripoor its own architectural language, the main buildings were standalone but the smaller ones were instanced and the team changed the top elements and light patterns to break up the repetition.
New York.
For the final fight sequences, the director needed to put cameras in places where you couldn't put a normal camera and have them move in ways, and at speeds, that just weren't physically possible, in order to give the director the maximum flexibility with his shots the VFX team had to create a digital photoreal New York City.
Using detailed satellite reference and street maps they created an accurate representation of New York City and its shorelines, they then used a proprietary system that accesses their building library and instances buildings accurately matching each building height and footprint to replicate the original.
To enhance their digital New York they added detailed rooftops, iconic bridges, watercraft and aircraft, street-level set dressing, traffic, and digital crowds.
Marvel.
So MCU Superheroes seem to be paving the way, to a future where, a production for TV no longer means cheap and cheerful, where more and more big-screen productions make small screen debuts, and where quality VFX are used much more widely.
Not only has the MCU pushed the VFX industry to evolve, it has pushed the entire entertainment industry to do so also, This sentiment of pushing forward and always striving for better is not only the mantra of any of the Marvel superheroes but also of the company itself and is possibly the main reason why Marvel, never ceases to... marvel.
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