Reptite Lair vs Desert Farming Comparison

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Published on ● Video Link: https://www.youtube.com/watch?v=viEbkWyqcnY



Chrono Trigger
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Duration: 13:36
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Chrono Trigger: Jets of Time 3.2.0 beta

Desert timing starts at 0:24
Reptite timing starts at 8:01

Reptite Lair
Evilweevils: 250 hp

XP, TP, GP
1200, 12, 1600

34s cycle time on left bug, use center bug

5m15s 10 cycles on bugs, 31.5s cycle time

Desert trash:
Collecting all of these fights and oneshotting with Frog's Water 2 is approx 3m22s.

Hexapods: 300 hp
Mohavors: 250 hp

XP, TP, GP

NE, just south of dropin point
1050, 14, 1100

N, south of door
750, 9, 750

NW, guarding NW chest
600, 10, 700

center, unavoidable
900, 15, 1050

SW, guarding SW chest
900, 15, 1050

S, just north of boss door
750, 9, 750

SE, guarding SE chest
900, 15, 1050

Desert trash, totals in 3m22s:
5850hp, 87tp, 6450gp
+Gear (random)
+Water magic (not actually, but close to) instant kills
+Random drops
-Not repeatable, and disappears if boss is defeated.
-Enemies are fast. This timing assumes player is faster.
-Enemies are spread. A screen clearer or correct positioning is required to efficiently clear the screen.

Reptite farm, totals in 6 cycles (31.5*6=3m09s):
7200 xp, 72 tp, 9600 gp
+Enemies are slow, an 8 speed character can queue up an ATB before the enemies attack.
+Enemies are grouped together at the start and converge as the battle goes on. Screen clearer not required, but helpful.
+Repeatable.
-No gear save whatever Evilweevils rolled

Conclusion: Unless lacking gear or have Robo to complete Desert, Reptite Lair is a superior grind.







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Chrono Trigger
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