Resident Evil 0 Part 2 - Crashing The Train
Resident Evil 0
Part 2 - Crashing The Train
We pick up where we left off on the train, after ridding it of a giant scorpion, but now we need to find a way to stop the train and get off ourselves. We have a convoluted way of getting into the conductor's room, which involves finding parts to fit into a mysterious breifcase, that holds the key, that opens the door. Who designs access to their train like this? We head to the end of the train first, and get ourselves a hookshot to access the upper floors, so we can continue fighting zombies, and solving puzzles to get off this train. We eventually find all we need, and then find access to the conductor's room, where we have to pull the emergency break by solving some math problems, then send our partner to the back end of the train to put in a card and solve some more math, in order to send the train off the rails and finally escape. Again, horrible design on this train. But we pick up in some facility, and head through the available door, which leads us into a mansion training facility. We find a type writer and decide to take a break here. We will pick up in the training facility, next time.
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