Resident Evil 2 1998 Let's Play #4 - ADA! ...ANYWAY - Talking Bollocks

Channel:
Subscribers:
267
Published on ● Video Link: https://www.youtube.com/watch?v=_vqN3t-FYko



Game:
Category:
Let's Play
Duration: 32:29
31 views
1


Oscar-bait voice acting there mate.
Subscribe for more bizarre Britishness ►http://bit.ly/1FCvZsI
#RESIDENTEVIL2 #resi2 #residentevil21998

Outro - Save Room Theme Metal version by Andrew Malefice ►https://www.youtube.com/watch?v=kGEJAIVRE6c

Outro - Umberlla Logo graphics ► https://www.youtube.com/watch?v=CL0Z604UOMQ

Roggor's Highlights ►http://bit.ly/2a5J9Ir
Roggor's Requiem: Horror games ►http://bit.ly/2dheMSV
Roggor's Repository: Retro games ► http://bit.ly/2cu2mS6

Follow me on Twitter ► https://twitter.com/rogggor
Follow me on Google+ ► http://bit.ly/1F2xgOC

Resident Evil 2 is a survival horror game developed and published by Capcom and released for the PlayStation in 1998. The player controls Leon S Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles.

Resident Evil 2 was directed by Hideki Kamiya, produced by Shinji Mikami — director of the first Resident Evil — and developed by a team of 40–50 over 21 months. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically and was canceled when it was around two-thirds complete after Mikami decided it was inadequate. The final design introduced settings and a more cinematic presentation.

Resident Evil 2 received praise for its atmosphere, setting, graphics and audio, and it has appeared on several lists of the best games ever made; however, its controls, voice acting, inventory system and puzzles garnered some criticism. It is the best-selling Resident Evil game for a single platform, selling 4.96 million copies on PlayStation. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. It was followed by Resident Evil 3: Nemesis in 1999.

As a survival horror game, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters. The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use. On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death. The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved. Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable. Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world. The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles. The game uses tank controls, meaning that pressing up moves the character in the direction they face, down reverses them, and left and right rotates them, regardless of the perspective of the camera.

The main addition over the preceding game is the "Zapping System", by which each of the two playable characters are confronted with different puzzles and storylines in their respective scenarios. After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective, is unlocked. The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios. Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered. After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used. Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward. The original version of Resident Evil 2 contains two stand-alone minigames: "The 4th Survivor" and "The Tofu Survivor". In both of these minigames, the player must reach the goal while fighting every enemy along the way with only the default item loadout. All later versions (except the Nintendo 64 version) add a third minigame, "Extreme Battle", which consists of four playable characters and three stages.




Other Videos By Roggor


2019-02-03Resident Evil 2 Remake Let's Play - Claire B #3 - RIP MR. X
2019-02-01Resident Evil 2 Remake Let's Play - Claire B #2 - SHERRY
2019-01-31Resident Evil 2 Remake Let's Play - Claire B #1 - BIKER CHICKS
2019-01-30Resident Evil 2 Remake Let's Play - Leon A #6 - BYE-BYE YOU FEDORA WEARING GOIT!
2019-01-29Resident Evil 2 Remake Let's Play - Leon A #5 - RETURN TO THE LAVORATORY
2019-01-28Resident Evil 2 Remake Let's Play - Leon A #4 - SEWERS OF SADNESS
2019-01-27Resident Evil 2 Remake Let's Play - Leon A #3 - MR. X
2019-01-26Resident Evil 2 Remake Let's Play - Leon A #2 - BIRKIN
2019-01-25Resident Evil 2 Remake Let's Play - Leon A #1 - RETURN TO RACCOON CITY
2019-01-20Pathologic 2 Alpha Let's Play - MEANWHILE IN RUSSIA...
2019-01-19Resident Evil 2 1998 Let's Play #4 - ADA! ...ANYWAY - Talking Bollocks
2019-01-18Overgrowth Let's Play - Skaven War Insurrection mod - FIGHT-FIGHT, YES-YES?
2019-01-13Resident Evil 2 1998 Let's Play #3 - TO THE LAVORATORY! - Talking Bollocks
2019-01-12Resident Evil 2 Remake Demo Let's Play - R.C.P.D. STATION
2019-01-11Overgrowth Let's Play - Pagoda mod - BRUCE LEE IS A RAT (apparently)
2019-01-06Resident Evil 2 1998 Let's Play #2 - THE BOWELS - Talking Bollocks
2019-01-04Overgrowth Let's Play - The Spooky Dimension mod - SPOOPY INDEED
2018-12-30PRUNING - Let's Play Overgrowth: Haven's Curse (PC Indie Fighting Game Gameplay Walkthrough)
2018-12-28CROSSOVER - Let's Play Overgrowth: Haunted Canyon (PC Indie Fighting Game Gameplay Walkthrough)
2018-12-26YOUTUBE ROGWIND 2018 - RogCast#2 26/12/18
2018-12-23LET THE FUR FLY! - Let's Play Tooth And Tail (PC RTS Game Gameplay Walkthrough)



Tags:
Let's Play
Video Game
PS1
Playstation
gaming
Comedy
games
game
Roggor
Playthrough
Gameplay
resident evil 2
resident evil
resident evil 2 gameplay
let's play resident evil 2
resident
lets play resident evil 2
resident evil 2 (video game)
resident evil 2 1998
resident evil 2 1998 gameplay
lets play resi 2
lets play resident evil 2 1998
ps1 survival horror
classic resident evil 2
classic survival horror
re2 ending
re2 leon ending
re2 final boss
re2 elevater



Other Statistics

Resident Evil 2 Statistics For Roggor

Roggor currently has 84 views spread across 3 videos for Resident Evil 2. His channel uploaded 2 hours worth of Resident Evil 2 videos, making up less than 0.79% of the total overall content on Roggor's YouTube channel.