Resident Evil 2 Is EXACTLY What A Sequel Should Be...
After the release of Resident Evil, it was abundantly clear to Capcom that they had a smash hit on their hands. It didn’t take long for the game to sell millions of copies, making it the second best selling PS1 title at the time, only being beaten out by Tekken 2 which came out a week later. The team got to work on a sequel pretty much immediately after launch, and even showed some early development footage of the game at V Jump Festival in July of 1996, meaning they were showing off footage of the sequel only 4 months after the original was released. This version of the game was still being directed by Shinji Mikami, but it was scrapped roughly a year into development when it was roughly 80% complete. Mikami wasn’t happy with the quality of the game, and was losing faith in his own ability to direct the title as a result. Development of the game would restart soon after this initial build was scrapped, this time being directed by another now legendary game director, Hideki Kamiya. And after an incredibly short 10 months of development, Resident Evil 2 would be released to the world in January of 1998. So all that begs the question, would this messy and short development hurt the final product? Well, you read the title so let’s just get into it.
Full Resident Evil Series: • Resident Evil Retrospective
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
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