Resident Evil 2 Prototype (1.5) / Stencil buffer in action

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Published on ● Video Link: https://www.youtube.com/watch?v=Nje5kCW9lTw



Game:
Prototype (2009)
Duration: 2:52
1,920 views
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This video demostrates one of the latest features added to the room editor, and the fact that we're currently working on the story mode, again.

"Stencil buffer" in the title refers to how backgrounds can be projected as real 3D models with proper Z values, even if they are still 2D. This benefits us in two ways: it gives a precise preview of what the room is going to look like in game and it provides a simpler way to manage backgrounds on PC, if we'll ever need to make a port.

The reason why Leon looks black, grey, or white depends on a vertex+pixel shader I'm using to measure depth values and to linearize the z-buffer, which is a transformation mode similar (if not identical) to what a PlayStation uses.

Stencils were also incredibly useful to generate correct depth maps, which we create via yet another new software. Looks good enough.

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Tags:
resident evil (video game)
resident evil 2
resident evil 1.5
biohazard
demo
leon s. kennedy



Other Statistics

Prototype Statistics For Gemini REbirth

At present, Gemini REbirth has 3,605 views spread across 2 videos for Prototype, and less than an hour worth of Prototype videos were uploaded to his channel. This makes up less than 0.01% of the total overall content on Gemini REbirth's YouTube channel.