Resident Evil 5-Combo Finisher Moves WIth the A.I Trance Style
Hello All! Read this Section Please!
Do note that I have an original file with this without the basshunter music just incase you hate basehunter.
I Have taken a very long time to make this, so please show some respect.
Apparently the main reason was that it was so hard to make.
To put it simply, I have learnt one lesson about resident evil 5-
Chris is a better partner to have than sheva.
The point is, out of all these clips you are seeing, they are ONLY about 4% of all the clips!
The rest are such annoying fails, SO ANNOYING that I actually literally smashed the keyboard.
from the 96% of fails
about 60% of them are like the Bot's positioning is wrong and they use Roundhouse/Straight all the time
(This mainly occurs for sheva, SHE JUST KEEPS ON FOLLOWING YOU! SO YOU CAN'T FORCE HER GO TO BEHIND THE MAJINI)
about 18% of the time, Some dude hits you/grabs you just when you're about to perform the move (VERY ANNOYING)
About 14% of the time, The enemy has already taken too much damage and dies before you can perform the move
about 3% of the time, I wasn't able to press the fraps button on time or I was too late on triggering the combo finisher button (EXCRUSIATINGLY ANNOYING)
and about 1% of the time, some other wacky crap happens.
And do realise that my movie maker dies and stuffs up like everytime I do something. Which is why it was irritating to make this video.
A few tips
If you plan to do the finisher Moves with the A.I, here are some tips to help you
ALWAYS! Injure your partner to the yellow health section, this way he walks slower, and you can hit the majini, then the A.I would catch up and trigger the behind button!
(note, this doesn't always work as the partner may be TOO far)
To distract your partner, set him to attack mode, so he/she will break some boxes, then hook/kick/knee/twist kick the enemy, but quickly set your partner to cover before doing so.
Some good maps to do this in
Very enclosed area maps. Like beginning of 1-2, 2-1, 3-1 (on some islands), and beginning of 6-1 (This section is hard as you can constantly get blown up by the dyminites, and your partner is stupid/too quick and triggers the roundhouse/straight instead.
And 1 last thing. Make sure you are playing on veteran difficulty. Or else they die too quick
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