Resident Evil 5 Highlight - The ammo saving approach against Wesker (in ch. 6.3)

Channel:
Subscribers:
450
Published on ● Video Link: https://www.youtube.com/watch?v=27sCSNTHqbc



Resident Evil 5
Game:
Duration: 8:13
62 views
2


Having almost no ammo left, a new strategy was required. After a former approach to save ammo failed, I remembered Ben Rai's method to damage Wesker and tried this instead. Whenever Wesker goes for the rockets after you hide from him for too long, you can shoot said rocket before he throws it and damage Wesker this way (02:15 and 06:37). I did it for the first time and it seems to be working, but I haven't solved the following issues yet:

- If you hide for too long, Wesker either runs to the rockets or turns on the lights that were turned off already. Latter option seems to be more likely, and I don't know how to make Wesker take the other choice instead. I wasted seven shots in a fight that could have taken just three or even two. In my previous attempt, he went for the lights six times in a row before he finally killed me.
- I don't know how many rockets (and therefore shots) are required to weaken Wesker enough to justify the use of the rocket launcher (07:47). In this video, I shot two rockets, but remember the counter (00:16) and the K.O. Combo by Chris (04:20), as well as the shots fired when he went for the lights. So who knows if one rocket is enough, two are obligatory, or even three or more are necessary under normal circumstances.
- I also discovered that if you command the A.I. to turn off the lights, it will not only go for all of them, you cannot even cancel that command until it is finished. If you use 'Come on', it will follow you until it reached your position, but then Returns to the script to turn off the lights. I exploited this to let the A.I. being stuck in a loop by reapeatedly saying 'Come on' before it reached the lights, but I don't know how useful this information actually is.

Shots fired in this video: (01:06) , 02:26 , (03:44) , (06:04) , 06:49 , 07:57 -- 6 shots ; The rocket launcher does not count.




Other Videos By Fastynator


2019-06-09The Da Vinci Code Game (PS2) [11/11 Rosslyn Revisited] Challenge (100%/Perfect Stealth)
2019-06-08The Da Vinci Code Game (PS2) [10/11 Louvre Revisited] Challenge (100%/Perfect Stealth)
2019-06-07The Da Vinci Code Game (PS2) [9/11 Rosslyn Chapel & Credits] Challenge (100%/Perfect Stealth)
2019-06-06The Da Vinci Code Game (PS2) [8/11 Westminster Abbey] Challenge (100%/Perfect Stealth)
2019-06-05The Da Vinci Code Game (PS2) [7/11 Temple Church] Challenge (100%/Perfect Stealth)
2019-06-04The Da Vinci Code Game (PS2) [6/11 Biggin Hill Airfield] Challenge (100%/Perfect Stealth)
2019-06-03The Da Vinci Code Game (PS2) [5/11 Chateau Villette] Challenge (100%/Perfect Stealth)
2019-06-02The Da Vinci Code Game (PS2) [4/11 Bank of Zurich] Challenge (100%/Perfect Stealth)
2019-06-01The Da Vinci Code Game (PS2) [3/11 Normandy Mansion] Challenge (100%/Perfect Stealth)
2019-05-31The Da Vinci Code Game (PS2) [2/11 Saint Sulpice] Challenge (100%/Perfect Stealth)
2019-05-25Resident Evil 5 Highlight - The ammo saving approach against Wesker (in ch. 6.3)
2019-05-24Resident Evil 5 100% Accuracy in 6-2 (Professional difficulty) (Pistol/Shotgun only no upgrades)
2019-05-19Resident Evil 5 - Jill Fight - SNP style (no gear, cutscene spot) (Professional, Solo) (in ch. 5.3)
2019-05-18Resident Evil 5 Highlight - The Two on Two fight without the A.I. (in ch. 5.3)
2019-05-17Resident Evil 5 Highlight - New Licker Solo strategy with underpowered weapons ??? (in ch. 5.3)
2019-05-05Resident Evil 5 Glitch - Popokarimu Glitch (in ch. 4.1) (+ non-upgraded handgun only kill)
2019-05-04Resident Evil 5 Glitch - Exchanging weapons with Josh (in ch. 3.2) (+ A.I. melee action)
2019-04-28Resident Evil 5 PS3 Lost In Nightmares: A.I. weapon only (Professional ; S-Rank)
2019-04-27The Da Vinci Code Game (PS2) [1/11 Louvre Museum] Challenge (100%/Perfect Stealth)
2019-04-27The Da Vinci Code Game (PS2) (Alternate edition, Story ver.) Challenge (100%/Perfect Stealth)
2019-03-29Resident Evil 5 Analysis - Requesting handgun ammo (and the M92F handgun) from Josh (in ch. 3.2)



Tags:
Resident Evil 5
Resident Evil 5 Wesker
Resident Evil 5 6-3
Resident Evil 5 Chapter 6-3
Resident Evil 5 Ammo



Other Statistics

Resident Evil 5 Statistics For Fastynator

Currently, Fastynator has 15,452 views for Resident Evil 5 across 64 videos. Resident Evil 5 has approximately 18 hours of watchable video on his channel, roughly 13.96% of the content that Fastynator has uploaded to YouTube.