Resident Evil 7 Part 17. Worst challenge of all time. (Ethan Must Die DLC Blind)

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Resident Evil 7: Biohazard
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Duration: 23:00
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Welcome to my Resident Evil 7 let's play. My name is digidv85 but please call me dig for short. This is a semi-blind let's play. It will feature the campaign on normal difficulty which isn't blind and all DLC either blind or not blind (read titles for clarification). Gameplay shown on Xbox One.

About Game: Resident Evil 7: Biohazard[a] is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view.

Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. A year prior to its announcement at E3 2016, it was presented as a virtual reality demo called Kitchen. The team took inspiration from the 1981 film The Evil Dead, scaled back the game to one location, and used a first-person perspective to immerse players. Two downloadable content scenarios were released, Not a Hero and End of Zoe.

Resident Evil 7 was released in January 2017 for Microsoft Windows, PlayStation 4, Xbox One, followed by a cloud version for the Nintendo Switch in May 2018 in Japan, with PlayStation 5 and Xbox Series X/S versions planned for release in 2022. It also supports the PlayStation VR headset. The game was considered a return to form for the series; critics praised the gameplay, innovation, and uses of virtual reality, but the enemy variety, boss battles and final chapter received more mixed reception. As of October 2021, the game has sold 10 million copies worldwide. It was nominated for several end-of-year accolades. A sequel, Resident Evil Village, was released on May 7, 2021.

Gameplay: The player controls Ethan Winters from a first-person perspective as he searches the Baker house for his missing wife. Although Ethan is a civilian with few combat skills, he is able to arm himself with a variety of weapons including handguns, shotguns, flamethrowers, explosives and chainsaws against the Baker family and a humanoid form of fungus known as the "Molded". He can block attacks to reduce damage. Various sections of the game are spent being pursued by members of the Baker family, who, if engaged in combat, can only be temporarily incapacitated. However, these encounters are avoidable by means of stealth, or running away.

Unlike Resident Evil 5 and Resident Evil 6, the gameplay emphasizes horror and exploration over action. The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes found in save rooms may be used to manage and store items, and can be retrieved from different item boxes for later use. Items in the inventory can be used, examined, or combined with other items to increase their usefulness. Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets. Tape recorders can be used to manually save the game's progress, which, depending on the given difficulty level, may require the use of a cassette tape. Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, often revealing plot information or clues needed to solve a puzzle. The PlayStation 4 version is playable in virtual reality using the PlayStation VR headset.

Development: Following the release of Resident Evil 6, Capcom conducted internal discussions regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6. Taking inspiration from the 1981 film The Evil Dead, the developers decided to scale back the game to one location and use a first-person perspective to immerse players and return the series to its roots of survival horror. Development began around February 2014. The game is built on a custom game engine, named the RE Engine, which includes virtual reality (VR) development tools. The decision to make the game first-person was made well before VR was considered; VR development started in October 2015, for which a separate team was created.

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Resident Evil 7 Part 17. Worst challenge of all time. (Ethan Must Die DLC Blind)
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There are 957 views in 24 videos for Resident Evil 7. Resident Evil 7 has approximately 14 hours of watchable video on his channel, less than 0.73% of the total video content that digidv85 has uploaded to YouTube.