Resident Evil: Code Veronica X playthrough Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=TKBi0Ifaw4k



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Duration: 20:00
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Leaving the save room. As you try to use the other door,you're locked in by Alfred. No choice but to enter his playground ahead. In here you'll find an empty Sub-machine Gun. As soon as you grab it,a new enemy called a Bandersnatch will appear. This large yellow enemy can stretch it's single arm a long distance. You can cheese it by using the stairs,forcing it to switch between floors and get a few hits in. A door below unlocks when it dies,enter it and you'll be saved from another Bandersnatch by Steve. You'll give him your Sub-machine Guns in exchange for his Gold Lugers. The lift then descends,and you'll play as Steve briefly down below. Clear out the following areas down here as Steve,and you won't have to worry about them later as Claire. Steve seems to rely more on tools than humans. When you're in control of Claire again,follow Steve and you'll soon fall through the floor. In this scene,Steve ends up killing a zombified version of his own father. He was selling off Umbrella info,which got him and Steve captured here,and his mom killed. Head through the door you can unlock here. Kill the zombies and head through the other door to find an Eagle Plate and Ink Ribbons. Now head back to the Training Facility. You can use the Biohazard Card to unlock the shutters that closed behind you along the way,and reopen the save room hall. Use the Eagle Plate outside the save room hall to get the Emblem Card. This can be used to open blue card readers. This will also open the shutters down on B2,that you can reach via a ladder nearby by the Cerberus dogs. Lots of Handgun Bullets,and some Grenade Rounds down here. Take note of the simple locked cabinet,and the gun upgrade desk,it comes into play later. Open the shutters down here with the Emblem Card and you'll find the Grenade Launcher! Then it's back to the lift to head to 2F. Here you'll learn about the Albinoid, a salamander that's been experimented on. Grab the Grenade Rounds nearby,and the 2 Green herbs,and then the Army Proof from the table. Examine the computer monitor after to get a close look at the Skeleton Picture's number,it's 1126. The room will finish clearing the gas off,so that's our next destination. Leave this room quickly,as the zombies come to life after this.







Tags:
Resident
Evil
Code
Veronica
Playthrough
Part4
Claire
Redfield
Rockfort
Isle
Training
Facility
Alfred
Ashford
Bandersnatch
Sub-Machine
Guns
Gold
Lugers
Steve
Burnside
Zombies
Cerberus
Dogs
Eagle
Plate
Emblem
Card
Grenade
Launcher
Rounds
Handgun
Bullets
Bow
Gun
Arrows
Green
Red
Herbs
Gamecube
Capcom
Army
Proof



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There are 35,774 views in 25 videos for Resident Evil Code: Veronica. The game makes up 14 hours of published video on his channel, less than 0.35% of Resident Evil Code: Veronica video content that Ominouslionheart has uploaded to YouTube.