Resident Evil (Remastered) - Walkthrough Part 11 - Neptune Sharks

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Resident Evil (Remastered) - Walkthrough Part 11 - Neptune Sharks

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Walkthrough of Resident Evil (Remastered) in High Definition on the PlayStation 3.

Release Date: January 20, 2015

Systems: PlayStation 3, Xbox One, PlayStation 4, Xbox 360, PC

Developer: Capcom

Publisher: Capcom

Description:

The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.

In 1998 a special forces team is sent to investigate some bizarre murders on the outskirts of Raccoon City. Upon arriving they are attacked by a pack of blood-thirsty dogs and are forced to take cover in a nearby mansion. But the scent of death hangs heavy in the air. Supplies are scarce as they struggle to stay alive.

Graphics:

1. More detailed graphics that retain the horror.

2. The environments come alive with detail thanks to resolution upgrades and non-static 3D models.

3. Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.

4. High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.


Widescreen Support:

1. Widescreen (16:9) is supported, so players can experience a greater sense of immersion.

2. In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character's position.

3. You can switch the display mode during gameplay in real time.


Sound & New Controls:

1. High-Quality Sound - The audio has been remastered to increase the sampling rate, and of course 5.1ch output is also now supported.

2. New Controls

3. You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go.

4. You can switch the control scheme during gameplay in real time.







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