
Resident Evil: Village (Demo) -- #4. On Borrowed Time
I'm going to have to charge you for the air you've been breathing, okay?
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Anyway, in case it had been totally unclear... which I'll admit that I wasn't totally sure they'd go THIS all-in on the "evil" part of the practice, this particular demo of Resident Evil: Village has a CUMULATIVE shelf life of an hour of gameplay. If you want to play both demos included, you'll have to make sure you have enough time for both within that hour.
This incidentally includes the cutscenes, both the more obvious kind and the glorified ones in which you're permitted one course of progress as the world bombastically reacts around you and makes it clearer that you don't really get to do anything but be led along by an invisible leash until the segment is over. BOTH kinds can be rather prolonged and time-consuming, which is not your ally in a game like this against the ever-looming constraint.
I, for one, do not appreciate the limitation to begin with... in case THAT was at all unclear by now. It limits my ability to poke and prod at every conceivable little design flourish squirreled away in its nooks and crannies... of which there are a considerable amount, but also for which there is unsurprisingly little applicable use... making it all multiplicatively frustrating. It only serves to stress me out unnecessarily over a thing that I'm not even SUPER invested in to begin with.
So I will again rhetorically ask, in what way was any of this supposed to be a good idea to include in your demo?
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This, like the "first" video in the series... is essentially just a "bonus" add-on gesture of decidedly lacking goodwill towards the demo itself and several of the notions it embodies that I'm never going to stop speaking out against.
Consider it an unhealthy "what if" utilization of the very end of my allotted time to demonstrate what happens if you're stuck playing in a rather time-consuming portion of its breadth as the unfriendly timekeeper taps its toe at you for your dalliances.
It's not good. It's probably worse than any outcome I would've envisioned.
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Then, as a final nail in the coffin, you get treated to another repeat viewing of the trailer anyway. As if the demo wasn't already solely interested in some bald-faced marketing... that you've already seen. Several times, perhaps.
Never mind the fact that they've churned out a bunch of these trailers as it is, and you can very readily access any of them via its many marketing-run social media outlets. Including here on YouTube!
It was with this opportunity to throw it back sarcastically in the face of those who thought any of the manner in which this demo was presented to us that I was ever so hopeful and entirely too gleefully grateful that Capcom is wary enough to NOT Content ID match its own trailer footage in YouTube video uploads.
I sure hope you watched it FOUR times today. It's what Capcom would've wanted!
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The part that I find so amazing is that the trailer is interspersed with a lot of overly dramatic dialogue juxtaposed against one another that... based on the demo we just played... the vast majority of it all comes from a SINGLE scene! They just cut it apart at the seams and played it all back to back in a fashion that makes it seem more broad and unrelated than it really is!
That's the REAL price of making people watch your trailer so many times, you guys.