
RESIDENT EVIL VILLAGE Walkthrough Gameplay Part 4 (Full Game)
RE7 was released in January 2017 and was well received by critics and players, so then the team decided to make the next game a direct sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same style of gameplay. According to producer Tsuyoshi Kanda, this also helped to complete Ethan's story that was left open in RE7. The team had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom.
As they continued to develop the village, Sato said they wanted to give players more freedom toward solving problems, and make it "a horror movie that you can play".[9] Kanda said that like with RE4, they were able to incorporate a wide variety of different themes of horror within the village, leading Capcom to describe the village as "a theme park of horror". Further, in contrast to past Resident Evil games that generally have been linear progressions, the team created a more open world-style village, with optional and secret areas to explore, designed to reward the player for exploration. The game's main story remained in a pre-set order that the team felt best for how the player should experience it. Sato also stated that the village's snowy weather was inspired by the team's trip to Europe for research for the game, where they were met by an "unseasonable cold snap, the scenery was covered in snow. This inspired us to implement snowscapes into our game. We use snow not just for visual presentation, but as gameplay elements as well.” While it is recognized by Capcom as the eighth main game in the series, and its logo stylized to include the Roman numeral "VIII" for 8, the producers stylized the title to emphasise on the "village" aspect rather than the "8". In a Famitsu interview, producers Kanda and Peter Fabiano said that they considered the village a character, and wanted to reflect that in the stylization of the title so that players would remember it. Development on the game was hampered by the COVID-19 pandemic in Japan, at one point bringing the development process to a halt for a month.
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