
RESIDENT EVIL VILLAGE Walkthrough Gameplay Part 2 (Full Game)
Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020. Capcom had asked the Resident Evil team to start development of the next game on August 8, 2016, while Resident Evil 7 was still about a half a year out from release, according to director Morimasa Sato. Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7. During this early period they came up with the concept of the titular village as the central theme of the game, inspired by RE4 where its village was also a central location as well as many of the gameplay mechanics established by the title. The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving". Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game"
Three years after the events in Dulvey, Ethan and Mia have been relocated to Europe by Chris Redfield to start a new life with their newborn daughter Rosemary. One night, Redfield and his Hound Wolf squad raid the house, assassinate Mia, and abduct Ethan and Rosemary. Ethan awakens next to a crashed transport truck and reaches a nearby village terrorized by werewolf-like creatures known as Lycans. Ethan is unable to save the remaining villagers and is captured and brought before the village priest Mother Miranda and her lords. Ethan escapes and ventures into Dimitrescu's castle to find Rosemary, with the support of a local merchant known as the Duke. Ethan eliminates Dimitrescu and her daughters, finding a flask containing Rosemary's head. The Duke explains that Miranda placed Rosemary's body parts in four different flasks for a special ritual and that she can be restored if Ethan recovers the other flasks held by the remaining lords.
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