Retro Arcade Mini: Marvel Vs Capcom
Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.
Its gameplay borrows heavily from Capcom's previous Marvel-licensed fighting games X-Men: Children of the Atom and Marvel Super Heroes; however, instead of focusing on single combat, the games incorporated tag team battles. Players form teams of two or three characters and, controlling one fighter at a time, attempt to damage and knock out their opponents. Players can switch out their characters during the match, allowing team members to replenish their health and prolong their ability to fight. The series' gameplay is also distinguished from other fighting game franchises due to its character assist mechanics and emphasis on aerial combat.
The Marvel vs. Capcom series has received generally positive reviews from critics, who have praised its fast-paced gameplay, animated visuals, and wealth of playable characters. On the other hand, the games have been criticized for their lack of content, especially more recent installments. The series has enjoyed broad appeal, especially in markets outside of Japan, selling approximately 10 million units as of 2021.
The basic gameplay of the Marvel vs. Capcom series was originally derived from X-Men: Children of the Atom and Marvel Super Heroes. Players compete in battle using characters with unique moves and special attacks. Using a combination of joystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out. However, unlike the two aforementioned games, which focus on single combat, the Marvel vs. Capcom series revolve around tag team-based combat. Instead of choosing a single character, players select multiple characters to form teams of two or three. Each character on the team is given their own life gauge. Players control one character at a time, while the others await off-screen. Players are also free to swap between their characters at any point during the match. As characters take damage, portions of their life gauge will turn red, known as "red health", which represents the amount of health that a character can recover if the player tags them out. The off-screen, dormant characters will slowly replenish their red health, allowing players to cycle through their team members and prolong their ability to fight. Furthermore, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill. By expending meter from their Hyper Combo Gauge, players can perform "Hyper Combos" – powerful, cinematic attacks that deal heavy damage to the opponent – in addition to several other special techniques. If one character loses all of their health, they are knocked out and the next available fighter will automatically come into play.
Each successive Marvel vs. Capcom installment has added, removed, or altered gameplay elements over the course of the series' history. X-Men vs. Street Fighter added two-on-two tag team features. Marvel Super Heroes vs. Street Fighter introduced the concept of the "assist" by allowing the player to summon their off-screen partner to perform a special move without switching characters. This feature was replaced in Marvel vs. Capcom: Clash of Super Heroes, which instead randomly allocated an unplayable guest character with a preset assist move before each match; in addition, assists were limited to only a few uses per round. The assist features from Marvel Super Heroes vs. Street Fighter were re-incorporated into the following sequel, Marvel vs. Capcom 2: New Age of Heroes, once again granting players the ability to call in their off-screen characters at any time during the match without constraint. Marvel vs. Capcom 2 also increased the number of characters per team by one, providing a three-on-three battle format.
#centipede #retrogaming #retrogames #arcadegame #80s #carnival #colecovision #intellivision #oldschool #oldschoolgaming #emulation #batocera #arcademachine #arcade #shootemup #shootinggames #retrogamer #retrogaming #atari #namco #williams #nintendo #shootemup #retrogames #classicgames #arcade1up #batocera #retropie #sega #marvel #capcom #xmen #streetfighter #fightinggames
Other Videos By Swobbly Does Stuff
Other Statistics
Marvel vs. Capcom: Clash of Super Heroes Statistics For Swobbly Does Stuff
At present, Swobbly Does Stuff has 935 views spread across 1 video for Marvel vs. Capcom: Clash of Super Heroes, and less than an hour worth of Marvel vs. Capcom: Clash of Super Heroes videos were uploaded to his channel. This makes up less than 0.07% of the total overall content on Swobbly Does Stuff's YouTube channel.