Retro Gameplay #148 - Wolfenstein 3D (Game Boy Advance) [HD]

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Published on ● Video Link: https://www.youtube.com/watch?v=5fjwDH5wtu0



Wolfenstein 3D
Game:
Category:
Let's Play
Duration: 5:03
167 views
3


This is the first stage of the disappointing Game Boy Advance conversion of Wolfenstein 3D, the seminal first person shooter from 1992. This version features most if not all of the levels from the original game, but has no music, limited options and an atrocious framerate. I would have played longer but I really couldn't stomach any more. As bad as this sounds, I'd rather play the SNES version of the game.

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From Wikipedia:

"Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for MS-DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.

Wolfenstein 3D was the second major release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.

Wolfenstein 3D was a critical and commercial success, garnering numerous awards and selling over 200,000 copies by the end of 1993. It is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001."

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#gameboyadvance
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#fps
#retro
#retrogaming
#idsoftware
#poorconversion




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gameplay no talk
gameplay without talk
wolfenstein 3d
wolf 3d game boy advance
wolf 3d worst conversion
gba wolf 3d framerate



Other Statistics

Wolfenstein 3D Statistics For Gameplay, No Talk

Gameplay, No Talk currently has 800 views spread across 3 videos for Wolfenstein 3D. Wolfenstein 3D has approximately 1 hour of watchable video on his channel, less than 0.51% of the total video content that Gameplay, No Talk has uploaded to YouTube.