Retro Longplay #155 - Risky Woods (Sega Genesis/Megadrive) [HD]
This is a full longplay of the Sega Genesis/Mega Drive side-scrolling action-platformer, Risky Woods. Unlike a lot of Western developed titles that have this sort of look to them, Risky Woods plays more like a game from the East, particularly resembling Capcom's Ghosts 'n Goblins/Ghouls 'n Ghosts series, with several unique twists. It's a fun game (albeit on the easy side) and I do recommend giving it a try.
This footage also came from a full live Let's Play I recorded of this game. If you want to see this playthrough with commentary, check that out here: https://youtu.be/NWrHlJUq_Zw
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From Wikipedia:
"Risky Woods is a computer game developed by Dinamic Software and Zeus Software, and published by Electronic Arts in 1992. The game has a side-scroll view, and a fantasy theme. It was also released as Jashin Draxos (邪神ドラクソス Evil God Draxos) in Japan.
Most of Risky Woods involves Rohan running, jumping ledges and fighting monsters while freeing the monks from stone. At every third stage lay a boss, usually some gigantic floating insect that throws fireballs. Both the monsters in the levels as well as these insect bosses drop coins, though bosses drop considerably more. These coins can be used after each level to buy weaponry upgrades and extra life energy.
During the game, a number of other elements present themselves, such as evil monks who were also trapped in stone. Freeing them will cost you and even hurt you; they can be distinguished from regular stone monks by how their stone looks. However, some later levels switch which monks are trapped in what color of statue.
The secondary objective of each level is to pass through multiple "Eye-Key" gates. The player has to find two halves of an Eye-Key object, then use the completed Eye-Key to pass through these gates, otherwise the gate will send the player back in the level to find the missing key again, at the cost of half the player's life energy.
Continues may be found during the game, but only two are given in the entirety of the game. Once those continues are used up, that's game over and the player has to restart the game. The final level leads to a castle in which we must defeat Draxos, and upon which we are given a short animation and game over sequence.
The Mega Drive/Genesis version of the game is considerably different from all other ports."
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