Retro Longplay #152 - Ghouls 'n Ghosts (Arcade version, Japan region, Hard Mode)
This is a full longplay of the arcade version of Ghouls 'n Ghosts, aka the Japanese Daimakaimura set to hard mode. Extra lives are on. This was recorded from an actual arcade setup with a converted Ghouls 'n Ghosts CPS1 PCB (converted from a Street Fighter II CE). This was ran through a converter with the signal fed through an OSSC.
This footage also came from a full live Let's Play I recorded of this game. If you want to see this playthrough with commentary, check that out here: https://youtu.be/1JqdGS2vZFw
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From Wikipedia:
"Ghouls 'n Ghosts (Japanese: 大魔界村 Hepburn: Daimakaimura, lit. Great Demon World Village) is a side-scrolling platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.
By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon (see below)."
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