Retro Longplay #137 - Hydlide (Nintendo Entertainment System) | NES [HD]
This is a full playthrough of the infamous NES Japanese action-RPG, Hydlide. This game is very cryptic and requires a ton of grinding, but even then it still doesn't take all that long to complete when you know what you are doing. It is very easy to die and so I save *very* often in this playthrough. Abusing it seems to be the only way to get through the game without wanting to throw yourself out a window.
This footage also came from a full live Let's Play I recorded of this game. If you want to see this playthrough with commentary, check that out here: https://youtu.be/4NvpgYZ48YQ
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From Wikipedia:
"Hydlide (ハイドライド Haidoraido) is a 1984 open world action role-playing video game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2 (a separate port released on 3.5" floppy), FM-7 and NEC PC-9801 were released the following year. A Nintendo Famicom version was first released under the name Hydlide Special on March 18, 1986 in Japan; three years later, in June 1989, that version saw a North American release for the Nintendo Entertainment System by FCI, its title having been returned to simply Hydlide. The game sold 2 million copies in Japan, across all platforms.
In April 28, 1995, a remake was released for the Sega Saturn under the title Virtual Hydlide, both in Japan and western countries.
The game was created by T&E Soft's Tokohiro Naito. His idea behind Hydlide was to mix together action and RPG elements into a new "action RPG" genre. He was inspired by The Tower of Druaga and The Black Onyx, but said that The Black Onyx was not a direct influence, as Hydlide's design leans more towards action rather than role-playing. Hydlide essentially took The Tower of Druaga formula to a colorful open world, and added RPG mechanics.
Naito noted that he was completely unaware of Western role-playing games like Ultima and Wizardry when he was developing Hydlide, as he had never used the Apple II before. He said that he only became aware of two other Japanese action RPG projects, Dragon Slayer and Courageous Perseus, while reading a magazine during Hydlide's development, and was shocked to find that Hydlide was not the only attempt at the concept. He underestimated Dragon Slayer but felt threatened by Courageous Perseus, believing the latter to be more visually impressive; Courageous Perseus turned out to be not as successful, whereas Dragon Slayer went on to become Hydlide's biggest competitor, through subsequent sequels."
#hydlide
#nes
#retrogaming
#longplay
#gameplay
#jrpg
#rpg