Retro Longplay #178 - G-DARIUS (Sony PS1) - One Life Clear (1LC) - Top Route

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Published on ● Video Link: https://www.youtube.com/watch?v=b6MSNnfCJJ0



Game:
G-Darius (1997)
Category:
Let's Play
Duration: 38:57
161 views
7


This is a longplay of the PS1 port of G-DARIUS, an excellent side scrolling arcade shoot 'em up (shmup) by Taito. I've been working at getting a one credit clear these last couple of weeks. In this attempt I surpassed that goal and got a one life clear (no deaths)! The trick is knowing a specific route, playing it safe, having a general idea when power-ups appear, and most importantly learning the boss patterns (and not dying so you don't lose those precious power-ups). Boss rush helped a ton in learning the later parts of this route.

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From Wikipedia:

"Much like previous installments in the Darius series, G-Darius is a horizontally scrolling shoot'em up. While the game features three-dimensional polygonal graphics, the gameplay remains two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as "zones" in the game). The ship is armed with forward-firing missiles, small aerial bombs and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.

Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship. Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb. The captured enemy will continue to follow the player until either they are destroyed after taking enough damage or the player's ship is destroyed.


New to the series is the concept of beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period of time, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam. If the player and the boss fire their lasers simultaneously, a 'duel' between the two will initiate. The player must overwhelm the boss' laser by repeatedly tapping the fire button as quickly as possible. If successful, the boss' beam will eventually dissipate and the player's beam will multiply in size (as well as in power) and severely damage, if not kill, the boss.


A second version of the game was released in the arcades in 1999, with the following changes:

- Increased difficulty
- Default play cost is increased to 2 coins per credit from 1 coin per credit
- Added beginner mode. In beginner mode, the game ends after completing only 3 zones
- Standard auto-fire button
- When using a Capture Ball, the player is no longer invulnerable
- With the super shield, the player is vulnerable to obstacles. With the hyper shield, the player can take a single hit from obstacles
- All stages include mid-bosses
- Boss battles include a timer (3 minutes for normal bosses, 7 minutes for the final boss). 10000 bonus points are added for each remaining second after destroying the boss
- The high score table records high scores for each zone
- After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball powerups instead of a single item that provides the first three

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#ps1
#retro
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