Retrospective Review: Warhammer 40,000: Dawn of War – Definitive Edition
If 1995’s Command & Conquer built upon early real-time strategy attempts to perfect the foundations of the genre, so too did 2004’s Warhammer 40,000: Dawn of War for the nascent squad-based RTS genre. Strategy games in which your ability to micromanage fewer squads and control territory is often more important than fortifying bases, tech-ing up, and overwhelming your opponent with a mass of units (which is not to say that can’t be done). Losing territory could swiftly strip you of resources and access to high-tier units, while losing entire squads and powerful leader units could turn the tide against you as you scramble to reinforce from scratch. Two decades on, even with real-time strategy reduced to a more niche market, the legacy of Relic’s Dawn of War is still visible in game design.
0:00 - Intro
1:38 - Remember when the Warhammer 40,000 universe was fun because it felt absurd?
2:33 - Gameplay that's (mostly) stood the test of time
5:45 - Definitive enough, I guess?
6:34 - War to suit all tastes
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Warhammer 40,000: Dawn of War – Definitive Edition was reviewed on PC using a code provided to gameblur by the publisher.
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