Tainted Grail: The Fall of Avalon Console Port Impressions (Xbox Series S|X)
I’m always excited for ambitious indie or “AA” RPGs, especially those that might offer serious mechanical or narrative depth – even if it is often found under a veneer of jank like much of Piranha Bytes’ output. In recent years, I’ve sunk more time into both classic and new budget RPGs, like Gothic, Two Worlds, ATOM RPG, and Chernobylite, than I have into AAA RPGs that usually offer incredible production values at the expense of gameplay freedom or branching narratives. Tainted Grail: The Fall of Avalon in one such mid-tier RPG, with a console port arriving after a year in PC early access. Unfortunately, without serious optimisation patches, the result is a mix of admirable ambition and infuriating instability that is much tougher to recommend than its highly praised PC counterpart.
0:00 - Intro
0:57 - Premise and storytelling
2:45 - Gameplay systems
5:30 - Presentation and technical performance
7:26 - Admirable ambitions blighted by infuriating instability.
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Our written impressions: https://gameblur.net/previews/game-previews/tainted-grail-the-fall-of-avalon-console-port-impressions-xbox-series-sx/
Tainted Grail: The Fall of Avalon was played on Xbox Series S|X using a code provided to gameblur by the publisher. It is also available on PC and PS5.
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