Editorial: Sea of Stars is a 16-bit RPG for those after the nostalgia without the reality
With Baldur’s Gate on PC and Final Fantasy VII on the PS1 as my formative RPG experiences, I’ve never had a strong affinity for 8- or 16-bit-era JRPGs. With that said, having sunk only a handful of hours into each the earlier Final Fantasy games, Secret of Mana, and Chrono Trigger, the retro-inspired Sea of Stars from Sabotage Studio still felt authentic to me in all the “right” ways. It recreates the look, sound, and storytelling techniques of that classic era, but modernises the gameplay to ditch the more tedious elements of the genre.
0:00 - Intro
0:42 - Familiar and nostalgia-inducing foundations
2:57 - Ditching the combat grind and awesome modern pixel-art
6:24 - A retro-modern JRPG sans bloat
Written review - https://gameblur2.net/2025/07/03/editorial-sea-of-stars-is-a-16-bit-rpg-for-those-after-the-nostalgia-without-the-reality/
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Sea of Stars was played on Nintendo Switch using a code provided to gameblur by the publisher. It is also available on PC, Xbox One/Series S|X, PS4/5, and Nintendo Switch 2.
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