REVENGE of the Sewer Minotaur- GM 911

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REVENGE of the Sewer Minotaur GM 911
Original GM 911 Post
Hey Nerdarchy,

Josh here. Recent (as of about a month ago) fan of nerdarchy (I've been binge watching your videos) and because of how helpful many of your GM911s are as well as some of your world building stuff from a few years ago, I've decided to make my own campaign. We're 3 sessions in, about to be four and I've had an idea that I'm curious you're done or maybe would make a video about: I want to do a chase scene. Not a simple, "there is a thief with your shit" chase scene, but one with more terror.

In my campaign (homebrew), I've created but haven't introduced the Big Bad. Spoiler, he's a Minotaur Barbarian. They city my party is about to be at has huge underground sewer system and I was thinking about something were they notice him and he notices them, but hes so far beyond them at this point it'd be like fighting Pyramid Head in the old Silent Hill games. So the combat would be them running through sewers that might or might not be very maze like, with homeless people living in them and bandits because the laws not gonna be down there. (maybe some crocodiles or giant frogs), but all the while a raging barbarian Minotaur is attempting to catch and murder them.


Do you have any advice on running this encounter or how would you / have you run something similar to this in the past?

My first thought was have like, nodes the party would reach with random things (like, maybe i make a list of traps / encounters / obstacles / loot / civilians) and roll when they get there, but then I'm unsure how to track the Minotaur. Do I tell my party hes 3 turns behind and then have some Turn system they're managing to stay ahead of him? I want them to be afraid, but also want them to succeed at something that isn't "open door kill kobolds loot kobolds".

I appreciate any help you can give me.

Thanks,
Josh.
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