Review Run: Kill la Kill - IF (Switch/Gameplay) Tutorial Mode and Survival Challenge
Special Thanks to PQube for providing the game.
Review (German): https://www.controller-warriors.de/reviews/kill-la-kill-if/
Gameplay breakdown in description.
Playthrough of Kill la Kill -IF- Tutorial and Survival Challenge attempt
Check it out at the official site (EU): https://pqube.co.uk/kill-la-kill/
The Demo is available for everybody in EU and for Pre-Orders in the US
Kill la Kill The Game - IF is a 3D Arena Fighter focused on 1v1.
KLK - IF is is an entry into the likes of Naruto Ultimate Ninja Storm, etc. . Unlike traditional 2D Fighting Games it has much more simple controls and is focused more on Movement, Spacing and Decision Making.
Movement
Moving in KLK - IF consists of Running, Sidestepping, Homing Dash and Airborne Homing Dash.
Running: Different Characters have different speeds and they can be quite different. Fast Characters can space themselves better whether it's going in or getting into a good position.
Sidestepping: Strong defensive maneuver that should dodge about anything except anti-sidestepping attacks and even then I'm not too sure.
Homing Dash: Strong Auto-Movement that goes straight to the opponent and can be cancelled by sidestepping to make it harder to counter with anti airs. Some projectiles can be Homing Dashed through. E.g. Satsuki LR-Attacks except the charged ones. Inumuta on the other hand result in clashes.
Defense
The classic Block and then you can use the sidesteps to dodge attacks.
Attack
Three Attack Types
Close Range Attack: Attacks close to the opponent and leads to combos.
Long Range Attack: As the name says, Attacks that are useful when your opponent is outside of your Close Attack Range.
But there are a few unusual charge ones that can be used for setting things up.
Break Attack: Instead of the classic "Throw" KLK -IF opts for a Break Attack that breaks blocks which substitutes the Throw in the "Attack - Block - Throw " Triangle design.
Specials (requires 50% SP)
Each of the three corresponding attack buttons also has a special attack. In general the CR-Specials are for damage, LR-Special are for utility like Wall Splats, Break-Attack are for unblockable attacks.
Each character gets a select Special Buff once you reach Valor Level 2, which is listed on the Command List in the game.
The Anatomy of Combos (Close Range 90% of the time)
The general sequence consists of Initiator, Filler, Combo Ender.
About Initiator: Just like the Tutorial suggests there are three Initiator attacks with each of them having a purpose.
- Neutral are fast but can be dodged
- Anti Air (Up or Down) is used against the Homing Dashes
- Side Attack (Left or Right) are counters to sidestepping
About Combo Ender: Each Character has different kind of Enders.
When used on ground the anti-air ender works as an combo extender that puts the opponent into the air that can be followed up with another air combo.
Wall Splat
Walls are a huge factor that needs to be always in consideration because it can lead to circumstancial extended combos. Not all attacks will send the opponent slamming against the wall though.
Blood Valor
Not in the video but it's a pseudo Rock-Paper-Scissors game where you have to read your opponents intent.
Why Valor is important
Each Valor Level comes with significant buffs going from gaining new moves, improved combos to Instant Kill attacks at Level 3.
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Genre: Arena Fighter
Players: 1-2 Players
Developer: A+ Games
Publisher: PQube(EU), Arc System Works (JP/US)
Platforms: PS4 (Tested), Switch, PC
Release Date: 25.07.2019
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