Revisiting Demon's Souls 180 subscriber special

Revisiting Demon's Souls 180 subscriber special

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Published on ● Video Link: https://www.youtube.com/watch?v=1zFwaxo4EaI



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in todays video we are celebrating 183 subs which is special to me as i never in my life reached this mark and that means alot and so i got requested by Gigga Vega to play this and its easy for me

Demon's Souls[b] is an action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of SIE Japan Studio. It was published in Japan by Sony Computer Entertainment in February 2009, in North America by Atlus USA in October 2009, and in PAL territories by Namco Bandai Games in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.

Demon's Souls is set in Boletaria, a kingdom consumed by a dark being called the Old One following its release through the use of forbidden Soul Arts. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. Gameplay has players navigating five different worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Online multiplayer allows both player cooperation and world invasions featuring player versus player combat.

The game's early development was troubled due to a lack of coherent vision. Despite such issues, FromSoftware staff member Hidetaka Miyazaki was able to take over the project and helped to turn the title into what it eventually became. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. This aspect proved demanding for Miyazaki, partly because of his fear that Sony would ask the team to lower the difficulty in order to make the game more accessible. The multiplayer elements were inspired by events in Miyazaki's life.

Announced in 2008, early reactions to Demon's Souls demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the title outside of Japan. While the game met with middling reception and sales in Japan, it became a commercial and critical success in the West. The game was praised for its difficult combat and addictive gameplay, subsequently winning several awards. Its success began a series of Souls games starting with Dark Souls in 2011. A remake by Bluepoint Games and SIE Japan Studio, was released as a launch title for the PlayStation 5 in November 2020.

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Demon's Souls Statistics For Brian MacFarlane

There are 41 views in 1 video for Demon's Souls. Less than an hour worth of Demon's Souls videos were uploaded to his channel, making up less than 0.31% of the total overall content on Brian MacFarlane's YouTube channel.