Dead Space Walkthrough Part 20 Chapter 12 Dead Space PS3/X360/PC #EA #VisceralGames
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in todays video we are going to finish up what we ment to do last video but yea Dr kayne gets shot by Kendra and she betrayed us so we stole the marker from her and we find nicole i believe she is dead but she looks normal to issac how ever please be adviced this is prerecorded so i used a HD PVR for this video but next video im gonna give my new card a shot at recording as i found the perfect settings for my card which is 1080p 30fps 192kbps audio and 20.000 bitrate but anyway i cant wait to record my next video with the new capture card so yea hope you all enjoyed this video dont forget to subscribe leave a like subscribe turn on the notifications to not miss out any future videos
Dead Space is a 2008 survival horror video game, developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The debut entry in the Dead Space series, it was released in North America, Europe and Australia. The game is set on a mining spaceship overrun by deadly monsters called Necromorphs, which were released following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs, while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its chapter-based narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space was pitched in early 2006, with an early prototype running on the Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.
The game was announced in 2007, and formed part of a push by Electronic Arts to develop new intellectual properties. Though making a weak sales debut alongside their other 2008 titles, the game eventually sold one million copies worldwide. Critics praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards, and has been ranked by journalists as one of the greatest video games of all time. It spawned two direct sequels (Dead Space 2, Dead Space 3), and inspired several spin-off titles and related media including a comic prequel and animated film
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